Do you want to have a successful career in the computer games industry? Our Computer Games Technology has been developed with input and feedback from leading professionals as well as our own students. Our collaborations with Microsoft and Sony, and state-of-the-art technology will help you develop the skills you need to be successful in the games industry and beyond.
On the course, you will learn a range of technical and professional skills, including understanding fundamentals and advanced coding practices, graphics programming, network communications and artificial intelligence. You will work independently and in teams, as well as develop strong written and oral communication skills.
The course philosophy highlights the importance of going beyond your studies – therefore, we encourage you to participate in many extracurricular activities. As we are located in the heart of Birmingham city centre, we are close to many independent game studios, who host events throughout the year. We also regularly participate in international game development competitions such as Global Game Jam and Microsoft’s Imagine Cup, all of which give you the opportunity to showcase your talent on a wider stage, and network with others in the industry.
You will not only learn about mainstream and traditional game development, but also explore allied and emerging disciplines such as serious and educational game development, augmented and virtual reality, as well as simulations.
Upon graduation, you could progress into a range of careers in the game industry, for example game or graphics programmer, tools programmer or QA tester in either larger companies or independent studios. You will also have the skills to enable you to work in allied disciplines such as a serious or educational game developer. Alternatively, you could work in more traditional computing or software engineering roles, start your own company or progress into further education.
I enjoy spending time with my new found colleagues during and after class. I find working as a team to be a great and enjoyable experience thanks to them. Radu Dumitriu
Our next Open Day for this course will take place on Saturday 24 March 2018. Come and see how our campus has transformed after our £260 million investment in facilities.
To welcome all new home and EU undergraduate degree students starting in 2017 or 2018, we're giving at least £150 worth of credit to spend in a host of ways, on books and a range of learning materials. Even better, it doesn’t have to be repaid.
Visit our School site for more student work and extra information.
Our students have gone on to work with companies such as:
We accept a range of qualifications, the most popular of which are detailed below.
At the point of application, you must have achieved or be working towards, GCSE at Grade 4 (C) or above in English Language and Mathematics. Equivalent qualifications will be accepted.
112 UCAS tariff points from A/AS Level with a minimum of 2 A Levels
|UK Qualification||Requirements 2017/18|
|GCE A Level/ AS Level||BBC at A Level or 112 UCAS tariff points from A/AS Level with a minimum of 2 A Levels, at least one from a Science, Technology, Mathematics or Computing subject.|
|Access to Higher Education Diploma||Pass overall with 60 credits, 45 at Level 3 and 15 at Level 2, including with a minimum of 12 credits achieved from any Technology units awarded at Merit or Distinction|
|BTEC National Diploma||D*D* or combined with other level 3 qualifications to achieve a minimum total of 112 UCAS points. In a Technology, Science, Mathematics or Computing related subject.|
|BTEC Extended Diploma||DMM - 112 UCAS points. In a Technology, Science, Mathematics or Computing related subject.|
|BTEC Subsidiary Diploma/ National Award (6-units not including early years)||Combined with other level 3 qualifications to achieve a minimum total of 112 UCAS points|
|BTEC Diploma in Foundation Studies in Art and Design||Distinction|
|International Baccalaureate Diploma||
1. For students who complete the full IB Diploma: a total of 14 points or above from three Higher Level Subjects.
2. Students who do not complete the IB Diploma will be considered on the basis of their IB Certificates.
Students must have grade 5 in Maths (Standard Level)
|Irish Leaving Certificate||112 UCAS points - Higher Levels. Must include one from Technology, Science, Mathematics or Computing.|
|Scottish Higher/ Advanced Higher||112 UCAS points. Must include one from Technology, Science, Mathematics or Computing.|
|Welsh Baccalaureate (core plus options)||Combined with other level 3 qualifications to achieve a minimum total of 112 UCAS points|
|If you have a qualification that is not listed in the table please refer to our full entry requirements on UCAS.
Further guidance on tariff points can be found on the UCAS website.
|EU/Non-EU (International) Qualifications||Requirements 2017/18|
|IELTS||6.0 overall with 5.5 minimum in all bands|
|International Baccalaureate Diploma (or equivalent, including internationally accredited Foundation courses).||
1. For students who complete the full IB Diploma: a total of 14 points or above from three Higher Level Subjects.
2. Students who do not complete the IB Diploma will be considered on the basis of their IB Certificates.
Students must have grade 5 in Maths (Standard Level)
International students who cannot meet the direct entry requirements can begin their degree studies at Birmingham City University International College (BCUIC).
As part of the application process you will be invited to attend an applicant visit day where you will undertake a short one-to-one interview with an academic member of staff. This is your chance to show us how passionate you are about the subject and it will help us make a decision on your application.
This will provide you with more information about the Faculty and your course. In addition, it will give you a chance to meet and our staff and students to gain a better understanding of what it is like to be a student here.
From A/AS Level with a minimum of 2 A Levels
We've put together a whole host of resources including student tips and expert advice to help you nail your exams. You can even get a free revision guide.
|BSc (Hons)||Sep 2018||FT||3 years||£9,250 per year||Apply via UCAS|
|BSc (Hons)||Sep 2018||SW||4 years||£9,250 per year (excluding sandwich year)||Apply via UCAS|
|MSci||Sep 2018||FT||4 years||£9,250 per year||Apply via UCAS|
|BSc (Hons)||Sep 2018||FT||3 years||£12,000 per year|
|MSci||Sep 2018||FT||4 years||£12,000 per year|
If you're unable to use the online form for any reason, you can complete our PDF application form and equal opportunities PDF form instead. The University reserves the right to increase fees in line with inflation based on the Retail Prices Index or to reflect changes in Government funding policies or changes agreed by Parliament.
UK and EU students applying for most undergraduate degree courses in the UK will need to apply through UCAS.
The Universities and Colleges Admissions Service (UCAS) is a UK organisation responsible for managing applications to university and college. You can apply until 30 June.
There are three ways to apply:
Our in-country representatives can help you make your application and apply for a visa. They can also offer advice on travel, living in the UK and studying abroad.
If you are applying for an undergraduate degree or a Higher National Diploma (HND), you can apply through the UK’s Universities and Colleges Admissions Service (UCAS).
You can request a printed form from your school or nearest British Council office. You will be charged for applying through UCAS. Birmingham City University’s UCAS code is B25 BCITY.
UK / EU students are required to submit a personal statement as part of their application for this course.*
The personal statement gives you a crucial opportunity to say why you’re applying and why the institution should accept you.
Here are the key areas you’ll need to address:
Why does this course appeal? What areas are of particular interest?
If you have a specific career in mind, say how your chosen course will help you pursue this goal.
Mention any work that is relevant to your subject, highlighting the skills and experience gained.
Highlight skills gained at school/college, eg summer schools or mentoring activities.
eg Duke of Edinburgh Award, Young Enterprise scheme.
You should also mention your future plans – if you’re planning to take a year out, don't forget to give your reasons. Talk about any subjects you’re studying that don’t have a formal assessment and any sponsorships or placements you’ve applied for. And don't be scared to add in details about your social, sports or leisure interests.
Get more information on writing personal statements.
*Non-EU students are not required to submit a personal statement when applying for this course.
There are no compulsory additional costs or charges associated with studying on this course. While you may choose to purchase personal copies of text books, all our key text books are available from our library or online (subject to normal library loan and online access arrangements). If your course includes a residential study session, the accommodation costs for this are already included in your course fee.
Based on the past experience of our students, you might find it helpful to set aside about £50 for each year of your studies for stationery and study materials. All our students are provided with 100 free pages of printing each year to a maximum total value of £15.
The cost of accommodation and other living costs are not included within your course fees. More information on the cost of accommodation can be found in our accommodation pages.
If you've got no idea where to start or just want to check you're on the right track, we’ve got expert advice and real examples from our students to help you nail your personal statement. You can even download our ultimate personal statement guide for free.
We offer further information on possible undergraduate financial support. This includes the type of loans, grants and scholarships available both from the government and from Birmingham City University.
2D Game Programming
This module will introduce you to the basic principles behind programming, for example language syntax, the structure of a computer program, development of algorithms and use of object oriented programming.
You will use an appropriate professional game engine in order to develop your skills in 2D game development. Through this engine you will learn to use and manipulate a range of media assets; examples include working with sprites, animations, programming computer graphics and incorporating simple physics including collision detection strategies, as well as implementing 2D scenes.
The learning and teaching strategy is centred on tutorial sessions where tutors provide advice, guidance and formative evaluation in order to develop your understanding of these core skills.
3D Game Programming
This module will complement and build upon the programming skills that you learnt in the 2D Game Programming module. This time you will focus on learning the principles behind programming and developing a simple 3D computer game using a professional game engine.
You will explore working with 3D scenes and cameras; implementing a range of media assets for example 3D models, meshes, 3D animations as well as sound and audio. Other topics will include using simple game based physics, collision detection, raycasting and special effects for example shaders and lighting effects.
You will be taught in a workshop based setting with tutors providing support, guidance and formative advice as you develop your skills in 3D game development.
Data Structures and Algorithms
Data structures and algorithms are essential in computer science, software engineering, and computer games and graphics programming. Data structures determine how operations (such as reading to, writing from, modifying, or computing with the data) can be achieved. An algorithm is a set of instructions which can be followed in order to solve a computational problem.
This module will equip you with the necessary background knowledge about common data structures and algorithms. It will develop your skills for writing them and understanding their efficiency and correctness.
You will cover topics such as arrays, lists, sets, queues, stacks, graphs and networks, as well as how to write and analyse algorithms. The module will also prepare you for future programming modules and projects.
This module will provide you with the skills and experience to produce 3D models for use in games and visual effects.
You’ll make use of the skills you’ll develop in this module in working with 3D models throughout the rest of your course.
The module will develop your modelling skills to a high standard, enhancing your knowledge of the fundamentals of 3D modelling and rendering, and giving you experience in the use of industry-standard modelling tools.
The module will also provide an overview of how 3D models are used in a variety of industries apart from film, TV and gaming.
3D computer animation is the cornerstone of modern visual media production, and is an essential requirement for working in film visual effects and gaming.
In this module, you’ll develop your 3D animation and production skills; you’ll be introduced to core computer animation techniques like keyframing, dynamics and animation rigs. You’ll be expected to produce high-quality 3D computer animations suitable for use in visual effects and games production.
As well as developing your technical skills, the module will provide you with an authentic experience of planning and producing computer animation, from storyboarding and previsualisation to managing assets and designing production workflows.
Professional Practice for Game Development
This module will help you to develop important academic and professional skills. Team work, project and time management, as well as research and verbal and written communication skills are core skills that a graduate will need to demonstrate.
In order to help you develop these, the module will be delivered using a problem-based learning approach. Each week you will join a team to explore a topic relating to game design or the game industry.
Teams will be rotated weekly which will help you appreciate the importance of collaboration, compromising on differing views as you work to solve a problem.
C++ Programming for Games
The study of programming and the development of programming skills are central to any undergraduate course in computing.
In recent years, there has been a move towards greater use of object-oriented languages in IT and creative industries. C++ is one of the most important object-oriented programming languages in the game industry and it is also the foundation for several other modern languages.
This module focuses on C++ programming, helping you to develop your skills in the use of an object-oriented programming language and to learn how to debug, optimise and test C++ programs. The learning and teaching strategy is centred on lab sessions where tutors provide advice, guidance and formative evaluation.
Programming for Game Engines
This module builds on the principles taught in the Level 4 module 3D Game Programming. It focuses on 3D game engine functionality and how they manage and work with 3D objects, worlds and spaces.
You will gain enhanced knowledge of game engine concepts and programming skills in a number of different contexts such as high-specification and low-specification PCs and converting (porting) source code to other operating systems.
Skills acquired on this module can be applied to other areas of the course, for example when programming for games consoles and using low-level 3D graphics APIs. The module also enables you to develop your confidence in gaining important technical skills and become an independent problem solver willing to take on new challenges and experiences.
Quality of Service in Network Environments
The module introduces key knowledge for games programmes in understanding the issues of developing network games, and the impact different types of traffic will have on a network and the performance of a network game.
You will learn about the development of converged IP networks and the technology required to support voice and video services, as well as the requirement for Quality of Service (QoS), multicasting and resiliency in a converged network.
This will be backed up by tasks where you will evaluate the effectiveness of QoS tools for a typical converged campus network, configure multicast routing protocols and associated technology, and evaluate the suitability of the various technology available for a given network.
Game development is inherently a multi- and interdisciplinary activity. This may occur as a result of working with teams of artists, animators or musicians in order to develop games, or can result from having to develop games for clients in a consultancy or ‘work-for-hire’ role.
This module will give you the opportunity to work on a small team project in collaboration with either internal (across schools and faculties) or external clients.
You will take a problem-based learning approach where you will need to gather information on the problem, devise suitable strategies to address it, identify appropriate technologies and manage a team project with a view to creating a ‘proof of concept’ or minimum viable product.
Enterprise Practice Project
Forming part of the Research and Enterprise strand that runs through each programme’s curriculum, this module builds on core concepts in practice-based computing and the underpinning role innovation plays in this.
You will draw on your technical learning framework through Reflection, Evaluation, Entrepreneurialism and Management (REEM), which allows you to explore and further build on your strengths and achievements to pursue excellence in a professional context.
The module enables you to reflect on your acquired practice-based technical skills by reviewing how these have benefitted an enterprise project and their impact on your career development. You can select between either a Professional Project or an Entrepreneurial Project with the agreement of the module team.
3D Game Development
This module adopts a problem-based learning strategy. You will be assigned to project teams where you will work on a ‘live’ project. Previous examples of this have been submission of a game to Microsoft’s international student competition, the Imagine Cup.
In your teams you will work with the tutors to guide the development of your game idea. The teams will then work with an appropriate 3D game engine in order to implement it.
The emphasis of the module is for you to experience a work-based environment where teamwork, project and time management are essential skills for successful completion of a project and valuable for future employment.
Mobile Game Development
The rapid emergence and proliferation of mobile computing platforms, such as smartphones and tablets, has led to a more accessible way of publishing computer games. The establishment of mobile computing has also created opportunities and demand for professionals skilled in their design and development.
The module will provide you with a theoretical foundation, underpinning the design and development of mobile games, in combination with practical elements of the implementation of mobile games on mobile platforms for iOS.
Furthermore, you will gain an insight into the mobile gaming sector; in particular issues relating to their publishing, marketing and commercialisation.
Network Game Programming
This module builds on the concepts taught in Quality of Service in Network Environments. It addresses the use of network technology and models in games design, to enhance gameplay in the form of a networked game.
You will get ‘hands-on’ experience of network game programming, including low-level network programming and networking middleware, such as RakNet, to implement multi-player game features such as managing teams, message passing, lobbies, synchronising game data, voice data, peer-to-peer versus client/server, managing connections and dealing with NAT, and network games in IPv4 and IPv6 environments.
The module also considers the impact of games on the network, and covers analysing network game load and issues of scalability.
Game Development using Console
The games console industry is a very lucrative market, appealing to consumers of all ages and backgrounds. Games consoles are still one of the most important ways of publishing AAA game titles, with many vendors keen that students get the opportunity to work with them too.
This module explores how to develop games for consoles, working with industry-standard technology, which will give you the opportunity to add industry-relevant skills to your portfolio.
You will get ‘hand-on’ experience of programming with a game engine used in developing games for consoles. Practical sessions will cover important issues associated with console game development, and you will be provided with feedback on the program you write.
Consultancy and IT Management
This module enables you to gain an understanding of the processes, scope and role when providing guidance or advice in a professional consulting capacity. It will also assist you if you join a larger organisation with the aspiration to become a leader and manager.
You will gain awareness of the wider consulting profession and practice, the consulting role in computing, and the management of client relationships. The focus will be to analyse and evaluate the frameworks, processes and techniques applied by computing consultants, managers and leaders.
Starting with the founding phases of contractual projects, you will work with life-like ambiguous scenarios, to help resolve client problems and address business objectives.
This is a chance to undertake a sustained, in-depth and research-informed project exploring an area of personal interest to you. In agreement with your supervisor, you will decide on your topic, which will take the form of a practical outcome (artefact) with accompanying contextual material.
The main consideration when choosing your topic is that it must be aligned to the programme you are studying, and you should consider its relevance to your future academic or professional development.
You will be expected to work independently, with additional one-to-one support from your supervisor, who will be familiar with your chosen topic area. As you progress, extra support will be available which may take the form of group seminars, workshops or online materials.
Artificial Intelligence for Games
Advances in visualization technology have enabled games developers to produce visually compelling, realistic and challenging computer games. These advances in game aesthetics allow further improvements to be made in game design and logic. For this, developers need a range of techniques to imbue games characters with behaviours and strategies which give the illusion of intelligence.
Topics covered within this module include: basic mathematics for games, particularly in the field of two-dimensional and three dimensional geometry; movement which gives the illusion of intelligence, such as seeking, fleeing, wandering, steering, obstacles, object intersection and collision avoidance; game physics such as aiming and shooting, projectiles, targeting and predator / prey dynamics.
You will also learn more advanced techniques such as game theory for optimising play and decision strategy, and biologically-inspired behaviour such as flocking and emergence, pattern recognition using artificial neural networks and genetic algorithms.
Real Time Graphics Programming
Real-time 3D graphics are the basis for 3D games and graphical simulations. It is important to be able to understand and analyse a 3D graphics API in order to select the most appropriate methods to produce fast and aesthetically pleasing graphics.
This module will build on the knowledge and skills taught in Programming for Game Engines and Game Development using Console. It will focus on learning to programme 3D graphics using an industry standard API such as DirectX, OpenGL or Vulkan to implement a 3D graphics/game scene.
This module aligns with the programme’s philosophy of developing a wider appreciation of how game technologies can be applied in many different disciplines, by covering the fundamental principles behind 3D graphics programming.
Technology evolves at a rapid pace and as a result its scope for application to applied games research and commercial practice expands too. Examples of these new developments include the emergence of virtual and augmented reality, neuro-gaming, embodied conversational agents as well as affective computing and gaming.
As it is difficult to predict future trends, this module will be based upon investigative practice. You will work with tutors and peers to identify an emerging research area in games technology. You will investigate how this technology can be used and subsequently implement a minimum viable product to demonstrate your ‘proof-of-concept’.
This module will continue to develop both your collaborative and team working skills as you undertake a research or commercial based project leading to the development of a high quality product. As part of your study you will be challenged to develop both your academic research and professional skills which will be necessary for higher level study and enhance your prospects for employability.
If you have completed a Foundation/HND course and want to study this degree with us in 2018, you may be able to start in Year two/three (level 5/6). Please be aware that the modules for a Year two/three start will be different to the ones listed above. You will need to download the 2018/19 programme for more information on which modules you will be studying.
This is a practical ‘hands-on’ course, which will encourage you to develop a wide range of technical skills needed to develop computer games for mainstream game studios, small ‘indie’ companies or develop your skills as a researcher or entrepreneur in emerging applied game technology fields. The technical and professional skills are also transferable to other computing disciplines.
As the course progresses, you will learn the fundamental principles through to advanced concepts behind computer game and graphics programming. You will learn to use a range of commercial game engines and how to manipulate different game assets. You will also learn about computer communication networks and game distribution, as well as how to implement artificial intelligence.
As you progress through the years you will become more independent in your approaches to learning. You will work both individually and within teams, with the tutors providing expert guidance and mentoring, all of which is designed to develop your confidence so you can undertake progressively more complex and challenging technical tasks.
Our assessment strategy is very reflective of industry needs and therefore will predominantly be coursework based - approximately 70 per cent. You will learn to present your ideas confidently and showcase your work to a variety of audiences, both as members of a team or as an individual. You will also learn to communicate your ideas and findings through written pieces of work, for example by formulating proposals and technical reports.
Guidance in your academic studies will be provided in the form of a range of support mechanisms. This will include formative feedback from tutors, as well as having access to a wide range of excellent support services that exist within the University.
The first year of the course focuses on developing your fundamental skills in designing, developing and programming simple 2D and 3D games. As you progress through to the second year the emphasis moves to developing more sophisticated 3D games and learning to develop more complex solutions to technical problems. The third and fourth year focus more on the fundamental technologies behind how games and game engines are made.
You will also be expected to become more independent in your problem solving, undertaking larger individual and team projects, where you will be required to develop novel and innovative ‘game-based’ solutions to a range of different and diverse scenarios.
There are 30 attendance weeks in each academic year.
A typical week on this course will include 12 hours of contact time over three or four days, plus self study time.
At course completion, there is a high level of interest for further study. This relates to the need to continue to research and practice, as a core activity, but also recognises statistical evidence in 2014 from the Department of Business, Innovation and Skills which noted that someone with a Master’s degree earns on average £9,000 more per year than someone with a degree qualification, which, when coupled with the UK Commission for Employment and Skills (2014) observation that one in seven jobs will require a postgraduate qualification by 2022, shows the contribution of postgraduate study to employability is increasingly significant.
We also encourage our students to consider a research career with us and undertake a PhD in applied computer games technologies.
If you are interested in undertaking part of your studies abroad, the Erasmus scheme may be of interest to you. It allows higher education students to study for part of their degree in another European country.
It is open to undergraduates in their second year (or above) and offers a unique opportunity to enhance your CV and experience new cultures. If you study with us you will have access to an Erasmus co-ordinator, who can provide information about which institutions we have links with.
Construct 2 Personal License (£60)
Engaging with industry and gaining work experience during your studies is essential if you are going to be taken seriously in the job market. Getting work experience in the games industry can be challenging, so we encourage you to take advantage of as many of the extra-curricular activities available. These may include industry sponsored talks and events, game jams, voluntary work, internships and placements.
The University is eager to recognise you have made the effort to gain industry experience and stand out from the typical graduate, so we offer a range of options for you to get extra awards and recognition for your work in industry and attain employability skills. All of this has been incorporated into an additional University programme called Graduate+.
You have the option to undertake an assessed sandwich year between your second and third year, which will provide you with valuable work experience and give you the real-life skills you need. It may not always be possible to get a placement in the game industry, so we actively encourage you to broaden your interests to allied sectors, for example software development companies. We also encourage you to gain relevant work experience by taking on short-term internships with local companies.
The second-year Interdisciplinary Project and Industry Project and Practice modules, as well as the third-year Consultancy and IT module, are all devised to promote employability. These modules give you the opportunity to work on live projects, working across disciplines where you use games to help solve problems in other fields which are not normally associated with games. These modules also encourage you to develop your skills and learn how to commercialise your own game ideas.
There are a range of opportunities for you to gain industry experience during your studies examples of activities our students have done include:
OpportUNIty: Student Jobs on Campus ensures that our students are given a first opportunity to fill many part-time temporary positions within the University. This allows you to work while you study with us, fitting the job around your course commitments. By taking part in the scheme, you will gain valuable experiences and employability skills, enhancing your prospects in the job market.
It will also allow you to become more involved in University life by delivering, leading and supporting many aspects of the learning experience, from administration to research and mentoring roles.
Through our courses we give you the skills and experience needed to get a head start when applying for jobs. But we offer something extra too – Graduate+.
Our unique programme gives you the chance to develop valuable skills outside of the more formal classroom learning. We award points for Graduate+ activities (including firewalking!) and these can be put towards a final Graduate+ award.
Our students have gone on to work at companies such as Codemasters, Rockstar Games, Inspired Gaming Group, Entnet Limited, Sync Interactive, Intouch Games, HELM, Capgemini, HSBC, DepoNet and Signet. Several have also gone on to train as computer science teachers.
The broad scope of the topics covered throughout the programme will also leave you well-equipped to take on a range of technical roles allied to computing, computer science and software engineering.
Ist year student Liam Sorta won a scholarship to spend the summer studying at the prestigious Hanyang University in Seoul.
We encourage active participation in game industry sponsored events:
Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.
The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.
Our international pages contain a wealth of information for international students who are considering applying to study here, including:
The UK remains one of the world's leading study destinations for international students.
The first-class experience offered by universities are reflected in the world’s largest survey of international students. International students are more likely to recommend the UK than any other leading English-language study destination.
International students who have a serious interest in studying with us but who perhaps cannot meet the direct entry requirements, academic or English, or who have been out of education for some time, can enter Birmingham City University International College (BCUIC) and begin their degree studies.
BCUIC is part of the global Navitas Group, an internationally recognised education provider, and the partnership allows students to access the University’s facilities and services and move seamlessly through to achieving a Bachelor’s degree from Birmingham City University.
We are constantly investing in our estate and are currently in the process of spending £260 million on new learning facilities. This course will be taught at Millennium Point at the City Centre Campus.
The course is supported with a wide range of cutting-edge facilities in the City Centre Campus. We have a state-of-the-art computer games technology lab which contains high-performance PCs, Sony PlayStation development kits and a range of industry standard software including Unity, Unreal and a suite of professional Microsoft development tools.
We also have many open access areas where students can study together and even hire out laptops for use in these spaces and others within the university.
Within the University there are many internationally recognised research teams giving you the opportunity to collaborate with them on exciting interdisciplinary projects.
The laboratories are well-equipped for all our computer networking courses, as well as specialist areas for practical work such as voice-over internet protocol (VoIP), forensic and ethical hacking technologies, wireless and mobile technologies and radio frequency identification technologies to name but a few.
There are a number of open access, software development and computer programming
laboratories that can be used to develop systems and programmes, including database management systems such as MySQL, to name but a few.
Our embedded systems laboratories are used to develop real-time systems, such as specialist hardware training and development resources, and industrial-standard software development and simulation tools. These include microcontroller software and robotics design and development, to name but a few.
Our successful development of forensic computing has led to a specialist forensics laboratory that is fully equipped with essential hardware and software for this sensitive area of study. The laboratory includes high-spec PC’s with built-in multi interface Tableau write blockers, EnCase and FTK computer forensic software and steganography detection and analysis software, to name but a few.
Senior lecturer Ron Austin is the Associate Professor of the MSc Data Networks and Security course and teaches all network-related courses.
His expertise and areas of interest include: Voice Over Internet Protocol (VoIP), security technologies, and forensic and ethical hacking.
Prior to joining Birmingham City University, Ron spent 17 years in network management systems for companies including Telewest and Cable & Wireless.