5 Games BCU Graduates have worked on

Blog Article

Person holding games controller with neon lights in background

BCU has a reputation for producing some of the most talented graduates in the games industry, with alumni working on high-profile titles across various roles. From indie projects to AAA blockbusters, BCU students have left their mark on some of the most exciting games in recent years. Here’s a look at five standout titles that BCU graduates have contributed to:

Sea of Thieves - Kyle Sheridan and Nadia Nadeem

Rare’s beloved pirate adventure, Sea of Thieves, has continued to grow since its release, and BCU graduates have played a vital role in shaping its experience. Kyle Sheridan (Computer Games Technology) contributed as a Gameplay Intern, while Nadia Nadeem (Computer Games Technology) worked as a Junior Engine Programmer, helping to refine the mechanics that make the game’s open seas so immersive. Additionally, Steph Marcus (MA Video Game Development), Head of UX/UI at Sprung Studios, played a key role in major updates, ensuring the interface remains accessible and engaging.

Battlefield 2042 - Nathan Russell

DICE’s Battlefield 2042 has evolved through live service updates, and BCU graduate Nathan Russell (MA Video Game Development) has been a key part of that journey. As a UI Technical Artist, Nathan has helped refine the user interface and overall player experience, ensuring smooth interactions and an immersive battlefield environment.

Games

Find out more about our courses

Avatar: Frontiers of Pandora - Chris Socratous

Ubisoft’s visually stunning Avatar: Frontiers of Pandora transports players to James Cameron’s vibrant world, and one of BCU’s own helped craft the user experience. Chris Socratous (MA Video Game Development) worked as a Senior UX Designer on the project, ensuring the game’s menus, interactions, and player guidance felt seamless and intuitive within the richly detailed environments of Pandora.

Halo Infinite - Steph Marcus 

One of gaming’s most iconic franchises, Halo Infinite, has continued to receive major updates, and BCU graduate Steph Marcus (MA Video Game Development) has played a crucial role. As Head of UX/UI at Sprung Studios, Steph has helped shape the game’s interface, making sure every element is clear, functional, and engaging for players diving into the legendary sci-fi shooter.

The Texas Chainsaw Massacre - Freddie Pitcher

A terrifying multiplayer experience inspired by the classic horror film, The Texas Chainsaw Massacre is a showcase of atmospheric tension. BCU graduate Freddie Pitcher (MA Video Game Development) served as a Lighting Artist on the game, helping to craft the eerie, shadow-filled environments that heighten the horror and keep players on edge.

What should you do next?

Find a course

We offer an extensive selection of more than 100 courses, spanning a wide range of subjects for you to explore.

Find a course

Come to an Open Day

Expert academics, state-of-the-art facilities and an inclusive student community - there's so much going on at Birmingham City University. Be at the heart of it all at one of our Open Days.

View our upcoming Open Days

Sign up to find out more

Our emails are a great way to learn more about the University and find out what it's really like to study with us!

Sign up to hear from us

Download one of our helpful Guides

Our guides contain expert advice and guidance designed to help you before joining university.

Follow us on social media

Follow our social media channels to stay up-to-date with everything that's going on at BCU.