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Blog Article
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BCU has a reputation for producing some of the most talented graduates in the games industry, with alumni working on high-profile titles across various roles. From indie projects to AAA blockbusters, BCU students have left their mark on some of the most exciting games in recent years. Here’s a look at five standout titles that BCU graduates have contributed to:
Sea of Thieves - Kyle Sheridan and Nadia Nadeem
Rare’s beloved pirate adventure, Sea of Thieves, has continued to grow since its release, and BCU graduates have played a vital role in shaping its experience. Kyle Sheridan (Computer Games Technology) contributed as a Gameplay Intern, while Nadia Nadeem (Computer Games Technology) worked as a Junior Engine Programmer, helping to refine the mechanics that make the game’s open seas so immersive. Additionally, Steph Marcus (MA Video Game Development), Head of UX/UI at Sprung Studios, played a key role in major updates, ensuring the interface remains accessible and engaging.
Battlefield 2042 - Nathan Russell
DICE’s Battlefield 2042 has evolved through live service updates, and BCU graduate Nathan Russell (MA Video Game Development) has been a key part of that journey. As a UI Technical Artist, Nathan has helped refine the user interface and overall player experience, ensuring smooth interactions and an immersive battlefield environment.
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Avatar: Frontiers of Pandora - Chris Socratous
Ubisoft’s visually stunning Avatar: Frontiers of Pandora transports players to James Cameron’s vibrant world, and one of BCU’s own helped craft the user experience. Chris Socratous (MA Video Game Development) worked as a Senior UX Designer on the project, ensuring the game’s menus, interactions, and player guidance felt seamless and intuitive within the richly detailed environments of Pandora.
Halo Infinite - Steph Marcus
One of gaming’s most iconic franchises, Halo Infinite, has continued to receive major updates, and BCU graduate Steph Marcus (MA Video Game Development) has played a crucial role. As Head of UX/UI at Sprung Studios, Steph has helped shape the game’s interface, making sure every element is clear, functional, and engaging for players diving into the legendary sci-fi shooter.
The Texas Chainsaw Massacre - Freddie Pitcher
A terrifying multiplayer experience inspired by the classic horror film, The Texas Chainsaw Massacre is a showcase of atmospheric tension. BCU graduate Freddie Pitcher (MA Video Game Development) served as a Lighting Artist on the game, helping to craft the eerie, shadow-filled environments that heighten the horror and keep players on edge.