Currently researching IP issues related to the interactive entertainment industry:
- Cloud Gaming Demystified: An Introduction to the Legal Implications of Cloud-Based Video Games
- Interactive Entertainment Creations: Protecting Videogame Gameplay with IP Rights
Interested in proposals for post-graduate research projects related to copyright law generally and/or videogame law issues. Also willing to supervise certain proposals related to American law.
Mitchell Longan, 'A System Out of Balance: A Critical Analysis of Philosophical Justifications for Copyright Law through the Lenz of Users’ Rights’ Michigan Journal of Law Reform, 56. (Forthcoming)
Mitchell Longan, Gaetano Dimita, David Michels, and Christopher Millard, 'Cloud Gaming Demystified: An Introduction to the Legal Implications of Cloud-Based Videogames' Michigan Technology Law Review. (Forthcoming)
Mitchell Longan, ‘The Revolution of User-Generated Content: A Comparative Analysis of the Inadequacy of Copyright Law in the U.K. With Respect to User-Generated Content’ Queen Mary Law Journal, Special Conferences Edition, 4th Issue 2018.
Mitchell Longan, ‘Big Brother is Watching but he Doesn’t Understand: Why Forced Filtering Technology on the Internet isn’t the Solution to the Modern Copyright Dilemma’ - SCRIPTed A Journal of Law Technology and Society, Peer-Reviewed Blog Section, August 2018, https://script-ed.org/blog/big-brother-is-watching-but-he-doesnt-understand-why-forced-filtering-technology-on-the-internet-isnt-the-solution-to-the-modern-copyright-dilemma/
Contributing author for Video Games and the Law, by Elizabeth Townsend-Gard and Ron Gard. Routledge Books, 2017.