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Computing Research Degrees - PhD

Currently viewing course to start in 2025/26 Entry.

The School welcomes enquiries relating to hardware of telecommunications, computer networks, games technology, electronic engineering and software engineering. Areas of research in which staff are currently active include gaming, e-business, home automation, learning technologies, intelligent systems, security and forensics, robotics and cloud computing....

  • Level Postgraduate Research
  • Study mode Full Time/Part Time/Distance Learning
  • Award PhD
  • Start date September 2025, February 2026, May 2026
  • Fees View course fees

This course is:

Open to International Students

Overview

The School welcomes enquiries relating to hardware of telecommunications, computer networks, games technology, electronic engineering and software engineering. Areas of research in which staff are currently active include gaming, e-business, home automation, learning technologies, intelligent systems, security and forensics, robotics and cloud computing.

Contact Doctoral Research College (DRC) admissions for more information.

STEAMhouse building exterior

Introducing STEAMhouse

STEAMhouse is a centre for technology, innovation, creative thinking, prototyping and business development. Our £70 million pound building is the home for all of our Computing courses.

Find out more

This course is open to International students.

What's covered in this course?

A PhD, “Doctor of Philosophy”, is the highest-level qualification, based on individual and detailed research, resulting in a thesis of about 80,000 words.

The School offers specialist supervision if you wish to pursue research programmes for the award of PhD. You may undertake your research either full-time or part-time. If you are accepted for PhD research you will be assigned to a Director of Studies (your main supervisor) and at least one second supervisor. There will be a programme of training workshops and seminars to support you.

As a research student you will exposed to a versatile range of academics. You will be encouraged to take part in various activities, seminars, to publish in collaboration with your supervisors and to take part in research conferences nationally and (where possible) internationally. The Faculty as a whole also has a growing population of research students who organise social and academic events.

Why Choose Us?

  • Expert staff supervisors, keen to help their students succeed
  • Encouragement and support for you to publish your work
  • Opportunities to support and teach other students, including bringing your new research into their education

OPEN DAY

Join us for an Open Day where you'll be able to learn about this course in detail, chat to students, explore our campus and tour accommodation. Booking isn't open for this event yet, register your interest and we'll let you know as soon as booking goes live.

Next Event: 28 June 2025

Register your interest

Research Interests

Current interests

The School welcomes enquiries relating to hardware of telecommunications, computer networks, games technology, electronic engineering and software engineering. Areas of research in which staff are currently active include gaming, e-business, home automation, learning technologies, intelligent systems, security and forensics, robotics and cloud computing.

Other interests include:

  • Machine Learning
  • Evolutionary Computation
  • Multi-Agent Systems
  • Knowledge Engineering

We find it most effective to work with inquirers to focus their research ideas before a formal application is made.  You can contact either individual staff or the School's Director of Research Degrees, Dr Chris Creed.

Fees & How to Apply

Please select your student status to view fees and apply
  • UK Student
  • International Student

UK students

Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.

Award: PhD

Starting: Sep 2025

  • Mode
  • Duration
  • Fees
  • Full Time
  • 3-4 years
  • £5,006 in 2025/26
  • Part Time
  • 4-7 years
  • £2,503 in 2025/26
  • Distance Learning
  • 4-7 years
  • TBC

Award: PhD

Starting: Feb 2026

  • Mode
  • Duration
  • Fees
  • Full Time
  • 3-4 years
  • £5,006 in 2025/26
  • Part Time
  • 4-7 years
  • £2,503 in 2025/26
  • Distance Learning
  • 4-7 years
  • TBC

Award: PhD

Starting: May 2026

  • Mode
  • Duration
  • Fees
  • Full Time
  • 3-4 years
  • £5,006 in 2025/26
  • Part Time
  • 4-7 years
  • £2,503 in 2025/26
  • Distance Learning
  • 4-7 years
  • TBC

International students

Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.

Award: PhD

Starting: Sep 2025

  • Mode
  • Duration
  • Fees
  • Full Time
  • 3-4 years
  • £15,120 in 2025/26
  • Part Time
  • 4-7 years
  • £7,560 in 2025/26
  • Distance Learning
  • 4-7 years
  • £9,450 in 2025/26

Award: PhD

Starting: Feb 2026

  • Mode
  • Duration
  • Fees
  • Full Time
  • 3-4 years
  • £15,120 in 2025/26
  • Part Time
  • 4-7 years
  • £7,560 in 2025/26
  • Distance Learning
  • 4-7 years
  • £9,450 in 2025/26

Award: PhD

Starting: May 2026

  • Mode
  • Duration
  • Fees
  • Full Time
  • 3-4 years
  • £15,120 in 2025/26
  • Part Time
  • 4-7 years
  • £7,560 in 2025/26
  • Distance Learning
  • 4-7 years
  • £9,450 in 2025/26

If you’re unable to use our online application form for any reason, please email Research.Admissions@bcu.ac.uk.

Access to computer equipment 

You will require use of a laptop, and most students do prefer to have their own. However, you can borrow a laptop from the university or use one of our shared computer rooms. 

Printing 

You will receive £5 print credit in each year of your course, available after enrolment. 

Access to Microsoft Office 365 

Every student at the University can download a free copy of Microsoft Office 365 to use whilst at university and for 18 months after graduation. 

Key software 

You will be able to download SPSS and Nvivo to your home computer to support with your studies and research. 

Excess printing (optional) 

Once you have spent your £5 credit, additional printing on campus costs from 5p per sheet. 

Research costs (optional) 

Due individualised nature of doctoral research, the costs associated with completion of your PhD will vary. You will need to budget for necessary equipment, books, printing and travel for conferences and/or fieldwork.  

Accommodation and living costs (optional)

The cost of accommodation and other living costs are not included within your course fees. More information on the cost of accommodation can be found in our accommodation pages.

You must complete a research proposal and upload this as part of your application.

Entry Requirements

PhD applicants will normally be expected to hold a Master's degree in a relevant area.

You will need to complete the research degree application form and provide a statement of your initial research ideas (we advise between 1,000 and 2,000 words, with full referencing to relevant literature).

Course in Depth

Why study a PhD?

Are you keen to contribute innovative ideas to your field? Looking to solve problems, discover something new, and make a difference to society?

We have a vibrant research community here at Birmingham City University, with many talented postgraduate researchers developing and exchanging knowledge across their fields.

Conducting a PhD will allow you to develop cutting-edge research in your area of interest, with the support of your research supervisor and fellow research community.

The PhD Journey

Full-time students are expected to complete within 3-4 years, whilst part-time students may take 4-7 years. In your first year (two years for PT students) you will spend time reviewing the field, refining your research proposal and projected plan, and developing key topic-specific research skills. You will be supported in this through attendance at the Postgraduate Certificate in Research Practice, which runs for the first semester of your studies.

Your progress is reviewed every 6 months, with alternating ‘light-touch’ written reviews with your supervisors and annual reviews involving a written paper, presentation and interview with an independent panel of experienced supervisors.

Your second year (years 3 and 4 for PT students) is likely to be spent undertaking in-depth research (data collection and analysis) in your chosen area, with the third year (years 5-6 for PT students) involving writing up your results and presenting them in a suitable format (usually a written thesis of some 80,000 words).

Once you have submitted your thesis the examiners usually need 6-8 weeks to read it before the viva (oral) examination, after which there is likely to be a period for corrections / rewriting before successful completion and award of your PhD.

Throughout your studies we aim to develop your research skills, and support you in presenting your work through publication and conferences. We expect your participation in the range of research-related activities within the Faculty, contributing to building our research community. You many get opportunities to teach and support other students. We also encourage you to think of your career path and development in the longer term, as well as the first post-PhD job.

How the PhD is assessed

Your progress is reviewed every 6 months, with alternating ‘light-touch’ written reviews with your supervisors and annual reviews involving a written paper, presentation and interview with an independent panel of experienced supervisors.  The annual reviews will assess whether you continue with your PhD studies, or whether lack of progress means that you should transfer to an MPhil, or withdraw from your study.

Once you have submitted your thesis the examiners usually need 6-8 weeks to read it before the viva (oral) examination. The viva commonly lasts between 1 and 3 hours and questions can be wide-ranging about your research, how it fits into your discipline, and its contribution to knowledge and impact.  The examiners’ recommendation is based on a combination of the thesis and viva performance.

Following the viva there is likely to be a period for corrections / rewriting before successful completion and award of your PhD.

Employability

The value of a PhD

The Doctor of Philosophy or PhD is recognised worldwide and is often an essential requirement for those wishing to follow an academic or research career in industry or commerce. 

For some jobs a PhD is virtually a necessity – in the academic world. In many professional roles it is an indicator of personal commitment, critical and creative thinking, personal management and ability to work with and even manage others, and is a step to promotion and higher-level, often managerial, roles.

After the PhD

From the very start of your PhD journey we encourage you to think about what happens after you graduate: how the PhD will contribute to your career plan from identifying and getting your first job to beyond.  We use the VITAE research career development framework to help you plan for your future.

Placements

Some PhD topics may allow you the opportunity to work with other institutions and companies as part of your research.  This could be as a placement, but this is rare for our PhDs – agreements to work with a company to collect data are much more common. 

Occasionally, external funding or contacts have provided placement opportunities not directly related to the PhD research: while these contribute to your knowledge, skills and CV, they do interrupt your studies.

You can discuss your options with your potential supervisors, if you feel a placement would benefit your research. 

International

Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.

The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.

Our international pages contain a wealth of information for international students who are considering applying to study here, including:

Facilities & Staff

Our Facilities

We are constantly investing in our estate and are currently in the process of spending £260 million on new learning facilities. This course will be taught at Millennium Point at the City Centre Campus.

The course is supported with a wide range of cutting-edge facilities in the City Centre Campus. We have a state-of-the-art computer games technology lab which contains high-performance PCs, Sony PlayStation development kits and a range of industry standard software including Unity, Unreal and a suite of professional Microsoft development tools.

We also have many open access areas where students can study together and even hire out laptops for use in these spaces and others within the university.

Within the University there are many internationally recognised research teams giving you the opportunity to collaborate with them on exciting interdisciplinary projects.

Computer networking

The laboratories are well-equipped for all our computer networking courses, as well as specialist areas for practical work such as voice-over internet protocol (VoIP), forensic and ethical hacking technologies, wireless and mobile technologies and radio frequency identification technologies to name but a few.

Software development and computer programming

There are a number of open access, software development and computer programming laboratories that can be used to develop systems and programmes, including database management systems such as MySQL, to name but a few.

Systems laboratories

Our embedded systems laboratories are used to develop real-time systems, such as specialist hardware training and development resources, and industrial-standard software development and simulation tools. These include microcontroller software and robotics design and development, to name but a few.

Electronic systems

To underpin the basic principles of electronic systems, we have a well-equipped laboratory of general and specialist test and measurement kits, including powered prototyping development boards, dual power supplies, frequency generators and counters and digital multi-meters to name but a few.

Forensic computing

Our successful development of forensic computing has led to a specialist forensics laboratory that is fully equipped with essential hardware and software for this sensitive area of study. The laboratory includes high-spec PCs with built-in multi interface Tableau write blockers, EnCase and FTK computer forensic software and steganography detection and analysis software, to name but a few.

More on our facilities

[00:00:02] Speaker 1 Hello and welcome to the computing tour for Birmingham City University.

[00:00:05] I'm Alex, a second year Computer Science student sitting here today, and I'll be taking you around the facilities here at BCU.

[00:00:11] Right now we're in STEAMhouse. If you're coming on to a computing course, you may be spending time here doing your Innovation Fest project, where you'll be presenting your project that you worked on to industry professionals. So STEAMhouse is a £72 million conversion of the old bike factory that used to be here.

[00:00:31] This is one of the larger learning spaces that we have here at STEAMhouse, completely built around computing. The entire building is modular. All these walls can be opened up and these classes can be made gigantic.

[00:00:43] So here's another space here at STEAMhouse for, sort of like, breakout rooms or for independent learning places you can go as a group to work on projects. To the left of us, there is the business space where visitors come in and they can work on projects there and also allows for students and staff members to integrate with the tech industry. If you'd like to learn more about STEAMhouse, the video link in description. And now I'm going to take you over to Millennium Point.

[00:01:13] Here we are at Millennium Point. This is the level four project space, the space you'll be using in term time to work on things such as the Innovation project. It is also the home of the Maker's Lab, which I'll be showing you in a little bit. It's a completely transformative and modular space.

[00:01:28] Recently, Birmingham City University has spent six and a half million pounds in revamping their Millennium Point building. It's also the area where we will be holding industry events. One of the things that I want to show you very quickly is the Lapsafe here. So Birmingham City University has one of the largest collections of Lapsafes in Europe. And they're not just here in the Millennium Point building. There's also ones over in Parkside and Curzon as well as STEAMhouse. You're allowed to take a laptop out if you haven't got one personally, and you can use it while you're at university for about six or so hours at a time. We also not only have Windows laptops, but also MacBooks.

[00:02:10] So here we are in the Makers Lab, and this is where you'll be spending time as a first year student working on the Innovation facilities there. Basically, this is where the magic happens, right? So in this room is a bunch of component parts and things to work with your systems such as 3D printers.

[00:02:24] So what you can do is you build a schematic up in the software. We send it to the machines and they can print out component parts for your project. It's also a bunch of different other components here at the university that it offers to students that they can use for their projects, such as Arduino, Mark Controllers, and Raspberry Pi is sort of like the heart of your system. You write some code, you flash onto the microcontroller, then it can control the system that you've attached it to. Over here, we've also got a bunch of component parts even using such as light sensors and motion sensors and buttons and keypads and things like that as well.

[00:02:59] So we've got a bunch of previous projects here as well. Here's Sign Genie which is a sign language interpreter, you sign in front of it and it will send back the sign language on the screen here. You can find out more about this project in description below, showing you how they built it from start to finish.

[00:03:16] We also have laser cutting services at University, so if you need, you know, a frame cut out for your project, for example, that we've got here, you can use the laser cutter and cut out little component parts that all fit together as a housing for your project. Okay, So now I think we're going to head down to level one, which houses the network labs and the games lab.

[00:03:42] This is one of the games labs here at BCU. This is more of a high spec facility to help with rendering animation and, you know, running the games that you create as a games development students as well as that. We've also got the different component parts. You need to build a project VR here so you can experiment with VR within the game called events such as Games Jam where students from across Birmingham City University come together to create a game within 24 hours or 48 hours and present it to a panel.

[00:04:14] So this is one of our networking labs here at BCU. It is a Cisco networking lab. All the hardware in here is industry standard and the majority of it is Cisco related. This entire room and several other rooms on this floor are complete separate LAN network from the rest of university. And you can, you know, run tests and simulations and try and configure and connect to of computers within the labs. The software that we use here is called Cisco Packet Tracer or Nethercutt. This is what we use to prototype our networks. And then you can actually physically build them using the hardware in the room to see how it works in practice.

[00:04:55] So this is one of our many computing labs here at Birmingham City University at the College of Computing. We have about 20 computing labs here at the University of all kinds of different software. And then depending on the course that you're doing, we have experts here from industry working as lecturers to have that real world experience and incredibly helpful with helping you to complete your coursework as well as get any additional advice and sort of guide you in the right direction.

[00:05:22] This is one of the big open communal spaces where you can come and catch up on work, but New Macs here that you can work on as well as Windows PCs out at the back can also see that there's more lab space here. So if you want to use a laptop, you can get those as well. Along with that, there's also the main I.T help desk here where you can come in and ask questions if you've got any issues.

[00:05:43] That was just a taste of computing at BCU. If you'd like to experience it yourself, come along to one of our Open Days or applicant taster days in the future. As well as if you'd like to know more about the computing experience. You can watch this video right here.

[00:06:03] You still here? Go watch the video.

Our Facilities

We are constantly investing in our estate and are currently in the process of spending £260 million on new learning facilities. This course will be taught at Millennium Point at the City Centre Campus.

The course is supported with a wide range of cutting-edge facilities in the City Centre Campus. We have a state-of-the-art computer games technology lab which contains high-performance PCs, Sony PlayStation development kits and a range of industry standard software including Unity, Unreal and a suite of professional Microsoft development tools.

We also have many open access areas where students can study together and even hire out laptops for use in these spaces and others within the university.

Within the University there are many internationally recognised research teams giving you the opportunity to collaborate with them on exciting interdisciplinary projects.

Computer networking

The laboratories are well-equipped for all our computer networking courses, as well as specialist areas for practical work such as voice-over internet protocol (VoIP), forensic and ethical hacking technologies, wireless and mobile technologies and radio frequency identification technologies to name but a few.

Software development and computer programming

There are a number of open access, software development and computer programming laboratories that can be used to develop systems and programmes, including database management systems such as MySQL, to name but a few.

Systems laboratories

Our embedded systems laboratories are used to develop real-time systems, such as specialist hardware training and development resources, and industrial-standard software development and simulation tools. These include microcontroller software and robotics design and development, to name but a few.

Electronic systems

To underpin the basic principles of electronic systems, we have a well-equipped laboratory of general and specialist test and measurement kits, including powered prototyping development boards, dual power supplies, frequency generators and counters and digital multi-meters to name but a few.

Forensic computing

Our successful development of forensic computing has led to a specialist forensics laboratory that is fully equipped with essential hardware and software for this sensitive area of study. The laboratory includes high-spec PCs with built-in multi interface Tableau write blockers, EnCase and FTK computer forensic software and steganography detection and analysis software, to name but a few.

More on our facilities


Our staff

Professor Chris Creed

Professor of Human-Computer Interaction

Professor Creed specialises in the area of Human-Computer Interaction and has extensive experience in leading collaborative technical projects exploring the use of innovative technologies. His core research interest is around the design and development of assistive technology for disabled people across a range of impairments. He also leads the ...

More about Chris