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Game Technology - BSc (Hons)

Currently viewing course to start in 2025/26 Entry.

Embark on a journey to the forefront of game technology with our BSc (Hons) Game Technology. This course dives deep into the mechanics of game engines, networked gaming, and emerging technologies. Benefit from hands-on experience in our state-of-the-art labs, featuring industry-standard tools and equipment....

  • Level Undergraduate
  • Study mode Full Time

This course is:

Available with Professional Placement year

Open to International Students

Overview

At BCU we offer a range of games related degrees developed with modern technologies in mind to keep up with the fast-paced gaming industry. Our courses evolve alongside industry trends ensuring you stay ahead of the game.

Located in the heart of Birmingham at our city centre campus our courses are led by industry professionals and experts who help you push the limits of your talents and create things you didn't think possible teaching you in our state-of-the-art facilities.

We offer games courses in technology, programming, design and technical art and all courses share a common first year to provide them with the shared knowledge and the opportunity to specialise in their preferred area in years two and three.

Our students have gone on to work for AAA game titles such as Call of Duty. If you aspire to create immersive worlds, to captivating narratives, groundbreaking gameplay mechanics or even virtual replicas of our campus, BCU is the place for you.

Embark on a journey to the forefront of game technology with our BSc (Hons) Game Technology. This course dives deep into the mechanics of game engines, networked gaming, and emerging technologies. Benefit from hands-on experience in our state-of-the-art labs, featuring industry-standard tools and equipment.

You will work with experts and peers to develop games that push the boundaries of technology and creativity. You’ll also have the chance to explore new realms like cloud gaming and procedural content generation. Prepare to launch your career with a solid foundation in both the technical and creative aspects of game technology.

Our labs are equipped with the latest in game development technology, including advanced graphics workstations, network simulation tools, and game testing environments. You will gain practical experience with both software and hardware tools crucial for modern game development.

Collaborations with major tech companies and game studios offer you insights into the industry’s best practices and emerging trends. These partnerships not only provide access to professional-grade software and hardware but also create pathways for internships and mentorships, enriching your educational experience with real-world perspectives and hands-on opportunities.

STEAMhouse building exterior

Introducing STEAMhouse

STEAMhouse is a centre for technology, innovation, creative thinking, prototyping and business development. Our £70 million pound building is the home for all of our Computing courses.

Find out more

This course is open to International students.

What's covered in this course?

  • Learn core game development skills through foundational and advanced game programming, including AI implementation and physics engines.
  • Explore interactive media design principles for creating engaging user interfaces and game experiences.
  • Develop skills in Virtual, Augmented and Extended Reality technologies to create immersive environments.
  • Understand software engineering practices via exposure to lifecycle, version control, and testing methodologies relevant to game development.
  • Participate in collaborative and interdisciplinary team projects that simulate real-world game studio environments.
  • Gain insights from guest lectures and live briefs in partnership with leading game technology companies.

Professional Placement Year

This course offers an optional professional placement year. This allows you to spend a whole year with an employer, following successful completion of your second year, and is a great way to find out more about your chosen career. Some students even return to the same employers after completing their studies.

If you choose to pursue a placement year, you will need to find a suitable placement to complement your chosen area of study. You will be able to draw on the University’s extensive network of local, regional, and national employers, and the support of our Careers teams. If you are able to secure a placement, you can request to be transferred to the placement version of the course.

Please note that fees are payable during your placement year, equivalent to 20% of the total full-time course fee for that year.

The state-of-the-art hardware and software combined with astounding teaching, has fast tracked my games development skills, I am now going into my second year with an independently published title.

Nadia Nadeem

Why Choose Us?

  • Access to developer kits - We are proud to be one of the first universities that can offer access to developer mode or dev kits from the three major video game platforms - PlayStation, Xbox and Nintendo.
  • We work in partnership with Unity and Unreal - This means that we have met strict standards of excellence and are authorised to offer training courses and Unity Certification Exams on behalf of Unity Technologies.
  • State-of-the-art facilities  - Our computing facilities include a dedicated computer games development lab which houses high specification game development PCs, VR and AR headsets, and gaming peripherals.
  • BCU are winners of Excellence in Games Research Award at the TIGA UK Games Education Awards 2024, 'best educational initiative and talent development' at the TIGA Games Industry Awards 2023 and the Innovative Teaching Award at the TIGA Games Education Award 2023.
  • Ranked in the top 5 in the UK for animation and games design (Guardian League Table 2024).
  • You are given the opportunity to collaborate with students from other disciplines within the University and external companies, such as our recent Fashion Police project with Fashion students and the West Midlands Police Museum.

Open Days

Join us for an Open Day where you'll be able to learn about this course in detail, chat to students, explore our campus and tour accommodation. Booking isn't open for this event yet, register your interest and we'll let you know as soon as booking goes live.

Next Open Day: 28 June 2025

Register your interest Take a virtual tour

Entry Requirements

These entry requirements apply for entry in 2025/26.

All required qualifications/grades must have been achieved and evidenced at the earliest opportunity after accepting an offer to help confirm admission and allow for on-time enrolment. This can also include other requirements, like a fee status form and relevant documents. Applicants can track their application and outstanding information requests through their BCU mySRS account.

Essential requirements

If you have a qualification that is not listed, please contact us.

Fees & How to Apply

Please select your student status to view fees and apply
  • UK Student
  • International Student

UK students

Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.

Award: BSc (Hons)

Starting: Sep 2025

  • Mode
  • Duration
  • Fees

(Back to price) * The Government is proposing to increase the cap on full-time regulated tuition fees to £9,535 for 2025/26 and the University is planning on increasing fees to that maximum level once legislation is enacted. Part-time fees are charged pro-rata, where applicable.

International students

Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.

Award: BSc (Hons)

Starting: Sep 2025

  • Mode
  • Duration
  • Fees
  • Full Time
  • 3 years
  • £17,690 in 2025/26

Access to computer equipment 

You will require use of a laptop, and most students do prefer to have their own. However, you can borrow a laptop from the university or use one of our shared computer rooms. 

Printing 

You will receive £5 print credit in each year of your course, available after enrolment. 

Field trips 

All essential field trips and associated travel costs will be included in your course fees. 

Access to Microsoft Office 365 

Every student at the University can download a free copy of Microsoft Office 365 to use whilst at university and for 18 months after graduation. 

Key software 

You will be able to download SPSS and Nvivo to your home computer to support with your studies and research. 

Key subscriptions 

Subscriptions to key journals and websites are available through our library. 

Unity certifications and resources 

The exams required to gain Unity User, Unity Associate and Unity Certified Professional certifications are currently free for our students. We also provide access to free self-paced Unity provided resources and access to practice exams via dedicated online portals through our status as Unity Academic Alliance. 

Specialist Software 

You will be able to access free licences for specialist software such as Autodesk Maya, Unity, Unreal Engine, Visual Studio and Vicon Shogun.  

Free Adobe Creative Cloud licence 

Students studying on this course can request a free licence to install the entire suite of applications on up to two personal devices. 

Specialist equipment 

This course requires specialist equipment. You will access to high-powered graphics capable desktop machines or equivalent via thin-client virtual machine. 

Excess printing (optional) 

Once you have spent your £5 credit, additional printing on campus costs from 5p per sheet. 

Personal stationery and study materials (optional) 

Based on the past experience of our students, you might find it helpful to set aside about £30 for each year of your studies for your personal stationery and study materials. 

Placement expenses (optional) 

If you choose to undertake a placement, you'll need to budget for accommodation and any travel costs you may incur whilst living or working away from home. 

Personal equipment (optional) 

Whilst not essential, it is advised you own a computer or laptop capable of running game engines such as Unity and Unreal (version, latest LTS).   

Accommodation and living costs (optional)

The cost of accommodation and other living costs are not included within your course fees. More information on the cost of accommodation can be found in our accommodation pages.

Guidance for UK students

UK students applying for most undergraduate degree courses in the UK will need to apply through UCAS.

The Universities and Colleges Admissions Service (UCAS) is a UK organisation responsible for managing applications to university and college.

Applying through UCAS

  1. Register with UCAS
  2. Login to UCAS and complete your details
  3. Select your course and write a personal statement
  4. Get a reference
  5. Pay your application fee and submit your application

Guidance for International students

There are three ways to apply:

1) Direct to the University

You will need to complete our International Application Form and Equal Opportunities Form, and submit them together with scan copies of your original academic transcripts and certificates.

2) Through a country representative

Our in-country representatives can help you make your application and apply for a visa. They can also offer advice on travel, living in the UK and studying abroad.

3) Through UCAS

If you are applying for an undergraduate degree or a Higher National Diploma (HND), you can apply through the UK’s Universities and Colleges Admissions Service (UCAS).

You can request a printed form from your school or nearest British Council office. You will be charged for applying through UCAS. Birmingham City University’s UCAS code is B25 BCITY.

Personal statement

UK / EU students are required to submit a personal statement as part of their application for this course.*

The personal statement gives you a crucial opportunity to say why you’re applying and why the institution should accept you.

Here are the key areas you’ll need to address:

  • Course choice - Why does this course appeal? What areas are of particular interest?
  • Career plans - If you have a specific career in mind, say how your chosen course will help you pursue this goal.
  • Work experience - Mention any work that is relevant to your subject, highlighting the skills and experience gained.
  • School or college experience - Highlight skills gained at school/college, eg summer schools or mentoring activities.
  • Non-accredited skills or achievement - eg Duke of Edinburgh Award, Young Enterprise scheme.

You should also mention your future plans – if you’re planning to take a year out, don't forget to give your reasons. Talk about any subjects you’re studying that don’t have a formal assessment and any sponsorships or placements you’ve applied for. And don't be scared to add in details about your social, sports or leisure interests.

Worried about Personal Statements?

If you've got no idea where to start or just want to check you're on the right track, we’ve got expert advice and real examples from our students to help you nail your personal statement. You can even download our ultimate personal statement guide for free.

Get personal statement advice

*Non-EU students are not required to submit a personal statement when applying for this course.

Course in Depth

Year 1

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):

Year 2

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):

Year 3

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):

Download course specification

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In the BSc (Hons) Game Technology course at Birmingham City University, you'll embark on a comprehensive journey into the field of game development, designed to foster both your creative talents and technical expertise. Our curriculum is strategically crafted to provide you with a deep understanding of both the theoretical and practical aspects of game technology.

Level four

Your initial year introduces you to the fundamentals of game technology. You will explore essential topics such as basic game programming, interactive media design, and the development of digital assets. This foundation is crucial for mastering the technical skills needed in game creation. Practical workshops and lab sessions allow you to apply theoretical knowledge to real-world projects, setting the stage for more complex challenges.

Level five

The second year deepens your technical skills with advanced modules focused on software engineering practices, virtual and augmented reality, and mobile game development. Emphasis is placed on collaborative projects that replicate professional game development environments, enhancing your ability to work effectively in teams.

Level six

Your final year serves as a launchpad to the industry. It includes an Individual Honours Project, where you can showcase your innovation and technical prowess by developing a comprehensive technology project. This year also features advanced topics such as AI in games and optimisation techniques, preparing you for professional roles and challenges within the tech industry.

Throughout the course, active engagement with all learning activities is encouraged, ranging from lectures and practical workshops to peer learning and self-directed research. This dynamic approach ensures you not only grasp the core concepts of game programming but also excel in applying this knowledge in various professional contexts.

Further studies

You could progress onto a range of postgraduate studies, including an MSc or PGCE. You could also potentially go straight to doctoral research study.

The MSc User Experience Design programme at STEAMhouse is a popular choice among graduating students.

Employability

In the BSc (Hons) Game Technology course at Birmingham City University, we prioritise equipping you with a robust set of skills tailored to enhance your future employability in the fast-evolving gaming industry. Here's how we prepare you to be a highly competent professional in game development:

Develop Your Own Practice

You will learn to refine your programming and design practices through advanced modules and real-world project experiences. This training enables you to critically analyse your work in relation to industry standards and future employment opportunities.

Link Theory to Practice

Our curriculum bridges theoretical knowledge with practical application, allowing you to develop a unique professional identity. You'll understand how various theories underpin the technical aspects of game development, enhancing your ability to innovate and solve complex problems.

Professional Standards in Presentation and Collaboration

You will gain experience in negotiating, planning, and presenting projects to a professional standard. The course emphasises the importance of working effectively both independently and as part of a team, preparing you for the collaborative nature of the gaming industry.

Develop a Broad Skill Set

The course covers a wide array of technical skills, from AI programming and network programming for multiplayer games to console game development and mobile game applications. This diverse skill set ensures you can adapt to various roles within the industry.

Professional Practice Guidance

To further enhance your career readiness, we provide guidance on CV writing, utilising social media for professional networking, and promoting your work effectively using various digital platforms. You will also learn to present your projects and ideas professionally, using advanced communication tools and presentation software.

Through this approach, you will emerge from the BSc (Hons) Game Technology course not only as a skilled game developer but also as a well-rounded professional ready to thrive in the global gaming industry and associated sectors.

The BSc (Hons) Game Technology course at Birmingham City University boasts robust links with the gaming industry, both domestically and internationally. These connections not only enhance the learning experience but also offer valuable work experience opportunities for our students. Through these industry partnerships, students gain practical insights and direct exposure to real-world scenarios, which significantly enrich their academic journey and professional growth.

Regional Partnerships: We collaborate closely with local game studios, heritage centres and tech companies, providing students with internships and project opportunities right at the heart of the UK's gaming hub. These relationships enable students to work on commercial titles and engage with cutting-edge game development processes.

National Links: Our national connections extend to major players in the industry, such as TIGA. These partnerships facilitate guest lectures, professional mentorships, and an industry informed curriculum, giving students a broader perspective of the gaming landscape across the UK.

International Collaborations: Internationally, we have established partnerships with game development companies, such as Unity’s Academic Alliance and Unreal’s Academic Partnership schemes. These links offer students the chance to participate in personal development programs, and skills webinars relevant to their career journeys. We also host Global competitions such as the Global Game Jam, enhancing portfolio opportunities.

These industry links are instrumental in ensuring that our curriculum remains current and aligned with industry standards, while also preparing graduates to transition seamlessly into professional roles in the gaming industry and beyond. They reinforce a practical learning environment that emphasises real-world relevance and equips students with the skills necessary to excel in a competitive global market.

Placements

The BSc (Hons) Game Technology course at Birmingham City University includes an enriching placement year, offering a unique opportunity to gain invaluable industry experience.

This optional placement significantly enhances your employability and professional network. Students have worked with leading gaming companies such as Rare on Sea of Thieves, Double Eleven on Minecraft Dungeons, and Rebellion on Evil Genius 2, with more recent placements at Bulkhead Interactive.

These placements allow you to apply your academic knowledge in professional settings, develop practical skills, and learn from seasoned professionals. This direct industry engagement is instrumental in deepening your understanding of game development and enhancing your career prospects, making our graduates highly desirable in the competitive gaming industry.

International

Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.

The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.

Our international pages contain a wealth of information for international students who are considering applying to study here, including:

Facilities & Staff

At Birmingham City University, the BSc (Hons) Game Technology course boasts cutting-edge facilities designed to mimic a professional game development environment. Our labs are outfitted with high-performance PCs and industry-standard software like Unity and Unreal Engine, ensuring students can tackle game projects with the tools used in top studios.

Motion Capture (Mocap) Labs: A key feature is our mocap lab, which allows students to create realistic animations by capturing real-world movements, vital for developing dynamic game characters and environments.

Texture Creation and Photogrammetry Equipment: Students access high-quality cameras and scanning equipment for texture creation, essential for crafting detailed game visuals. Our photogrammetry tools enable precise 3D modelling of real-world objects, greatly enhancing game realism.

VR and AR Development Kits: We provide resources like Oculus Quest, HTC Vive, and Microsoft HoloLens, enabling students to develop and test pioneering VR and AR experiences.

Dedicated Game Studios: Our studio and project spaces enable a collaborative atmosphere where students can cultivate teamwork and creativity, crucial for successful game design and production.

[00:00:02] Speaker 1 Hello and welcome to the computing tour for Birmingham City University.

[00:00:05] I'm Alex, a second year Computer Science student sitting here today, and I'll be taking you around the facilities here at BCU.

[00:00:11] Right now we're in STEAMhouse. If you're coming on to a computing course, you may be spending time here doing your Innovation Fest project, where you'll be presenting your project that you worked on to industry professionals. So STEAMhouse is a £72 million conversion of the old bike factory that used to be here.

[00:00:31] This is one of the larger learning spaces that we have here at STEAMhouse, completely built around computing. The entire building is modular. All these walls can be opened up and these classes can be made gigantic.

[00:00:43] So here's another space here at STEAMhouse for, sort of like, breakout rooms or for independent learning places you can go as a group to work on projects. To the left of us, there is the business space where visitors come in and they can work on projects there and also allows for students and staff members to integrate with the tech industry. If you'd like to learn more about STEAMhouse, the video link in description. And now I'm going to take you over to Millennium Point.

[00:01:13] Here we are at Millennium Point. This is the level four project space, the space you'll be using in term time to work on things such as the Innovation project. It is also the home of the Maker's Lab, which I'll be showing you in a little bit. It's a completely transformative and modular space.

[00:01:28] Recently, Birmingham City University has spent six and a half million pounds in revamping their Millennium Point building. It's also the area where we will be holding industry events. One of the things that I want to show you very quickly is the Lapsafe here. So Birmingham City University has one of the largest collections of Lapsafes in Europe. And they're not just here in the Millennium Point building. There's also ones over in Parkside and Curzon as well as STEAMhouse. You're allowed to take a laptop out if you haven't got one personally, and you can use it while you're at university for about six or so hours at a time. We also not only have Windows laptops, but also MacBooks.

[00:02:10] So here we are in the Makers Lab, and this is where you'll be spending time as a first year student working on the Innovation facilities there. Basically, this is where the magic happens, right? So in this room is a bunch of component parts and things to work with your systems such as 3D printers.

[00:02:24] So what you can do is you build a schematic up in the software. We send it to the machines and they can print out component parts for your project. It's also a bunch of different other components here at the university that it offers to students that they can use for their projects, such as Arduino, Mark Controllers, and Raspberry Pi is sort of like the heart of your system. You write some code, you flash onto the microcontroller, then it can control the system that you've attached it to. Over here, we've also got a bunch of component parts even using such as light sensors and motion sensors and buttons and keypads and things like that as well.

[00:02:59] So we've got a bunch of previous projects here as well. Here's Sign Genie which is a sign language interpreter, you sign in front of it and it will send back the sign language on the screen here. You can find out more about this project in description below, showing you how they built it from start to finish.

[00:03:16] We also have laser cutting services at University, so if you need, you know, a frame cut out for your project, for example, that we've got here, you can use the laser cutter and cut out little component parts that all fit together as a housing for your project. Okay, So now I think we're going to head down to level one, which houses the network labs and the games lab.

[00:03:42] This is one of the games labs here at BCU. This is more of a high spec facility to help with rendering animation and, you know, running the games that you create as a games development students as well as that. We've also got the different component parts. You need to build a project VR here so you can experiment with VR within the game called events such as Games Jam where students from across Birmingham City University come together to create a game within 24 hours or 48 hours and present it to a panel.

[00:04:14] So this is one of our networking labs here at BCU. It is a Cisco networking lab. All the hardware in here is industry standard and the majority of it is Cisco related. This entire room and several other rooms on this floor are complete separate LAN network from the rest of university. And you can, you know, run tests and simulations and try and configure and connect to of computers within the labs. The software that we use here is called Cisco Packet Tracer or Nethercutt. This is what we use to prototype our networks. And then you can actually physically build them using the hardware in the room to see how it works in practice.

[00:04:55] So this is one of our many computing labs here at Birmingham City University at the College of Computing. We have about 20 computing labs here at the University of all kinds of different software. And then depending on the course that you're doing, we have experts here from industry working as lecturers to have that real world experience and incredibly helpful with helping you to complete your coursework as well as get any additional advice and sort of guide you in the right direction.

[00:05:22] This is one of the big open communal spaces where you can come and catch up on work, but New Macs here that you can work on as well as Windows PCs out at the back can also see that there's more lab space here. So if you want to use a laptop, you can get those as well. Along with that, there's also the main I.T help desk here where you can come in and ask questions if you've got any issues.

[00:05:43] That was just a taste of computing at BCU. If you'd like to experience it yourself, come along to one of our Open Days or applicant taster days in the future. As well as if you'd like to know more about the computing experience. You can watch this video right here.

[00:06:03] You still here? Go watch the video.

Our Facilities

We are constantly investing in our estate and are currently in the process of spending £260 million on new learning facilities. This course will be taught at Millennium Point at the City Centre Campus.

The course is supported with a wide range of cutting-edge facilities in the City Centre Campus. We have a state-of-the-art computer games technology lab which contains high-performance PCs, Sony PlayStation development kits and a range of industry standard software including Unity, Unreal and a suite of professional Microsoft development tools.

We also have many open access areas where students can study together and even hire out laptops for use in these spaces and others within the university.

Within the University there are many internationally recognised research teams giving you the opportunity to collaborate with them on exciting interdisciplinary projects.

Computer networking

The laboratories are well-equipped for all our computer networking courses, as well as specialist areas for practical work such as voice-over internet protocol (VoIP), forensic and ethical hacking technologies, wireless and mobile technologies and radio frequency identification technologies to name but a few.

Software development and computer programming

There are a number of open access, software development and computer programming laboratories that can be used to develop systems and programmes, including database management systems such as MySQL, to name but a few.

Systems laboratories

Our embedded systems laboratories are used to develop real-time systems, such as specialist hardware training and development resources, and industrial-standard software development and simulation tools. These include microcontroller software and robotics design and development, to name but a few.

Electronic systems

To underpin the basic principles of electronic systems, we have a well-equipped laboratory of general and specialist test and measurement kits, including powered prototyping development boards, dual power supplies, frequency generators and counters and digital multi-meters to name but a few.

Forensic computing

Our successful development of forensic computing has led to a specialist forensics laboratory that is fully equipped with essential hardware and software for this sensitive area of study. The laboratory includes high-spec PCs with built-in multi interface Tableau write blockers, EnCase and FTK computer forensic software and steganography detection and analysis software, to name but a few.

More on our facilities


Our staff

Nathan Dewell

Course Leader – BSc (Hons) Game Technology

Nathan is course leader for BSc (Hons) Game Technology. He teaches Game Studio Production and Game Asset Pipeline. He is part of the research arm for Games and Graphics within the DMTLab at BCU.

More about Nathan

Dr Xi Guo

Senior Lecturer in Computer Games Technology

Dr Xi Guo is Senior Lecturer in Computer Games Technology, and she leads the Web Game Development and 3D Game Programming modules. Since joining the College of Computing in 2020, Dr. Guo has worked as a STEAM academic who provides consultancy and assistance to innovative businesses. Dr. Xi Guo has also been involved in securing funding for various...

More about Xi

Zuby Ahmed

Programme & Creative Director Video Game Design & Production

Zuby is a seasoned game developer and manager, with a career spanning over 20 years, 15 years of which have been focused within the Games Industry. Starting as a freelance writer for Edge, Zuby went onto work for Digital Image Design, Warthog Games, and EA Games.

More about Zuby

Mathew Randall

Senior Lecturer

Dr Mathew Randall is a Senior Lecturer at Birmingham City University in the UK, where he lectures in visual effects and computer graphics. He is a member of the Graphics and Vision Research group, specializing in real-time analysis and manipulation of motion captured performances and applications of virtual production technology. He is a senior...

More about Mathew