Digital Media Computing with a Foundation Year - BSc (Hons) *

UCAS Code:
P31F
Attendance:
Full Time (4 years)
Starting:
September 2019
Campus:

Digital Media Computing with a Foundation Year enables you to study with support of the latest in digital media technology equipment. This includes digital TV studios, edit and dubbing suites.

We’ve developed this multidisciplinary course to combine computing and digital media. This enables you to leave university as a versatile graduate with a mix of computing, technical and content creation skills. Study with us and rest assured that you’ll be prepared for a world seeking those able to develop the next generation of digital media products.

About the Foundation Year

The Foundation Year enables you to study for our BSc (Hons) degree over an extended full-time duration of four years by including a Foundation Certificate (year one of four). The Foundation Certificate provides a broad study programme that underpins the follow-on degree. In order to progress to the next year of your degree, it is necessary to achieve a pass in all of the modules of the Foundation Certificate.

 

What's covered in the course?

Our Digital Media Computing course is an intellectually challenging and highly rewarding programme that covers everything from coding to animation. It will prepare you to meet the professional and technical demands of industry.

You will learn underlying principles of computer science, as well as visual design and human computer interaction, bringing these together through a collaborative innovation project.

Explore more in-depth the areas of web application development, digital media processing, media production and 3D modelling and animation. Plus, take advantage of opportunities to work on real world projects through a major group project in year two, as well as undertaking an individual project in the final year.

You will develop key transferrable skills, such as teamwork, reflection and self-awareness. You’ll also gain analytical skills through coursework tasks, as well as enhancing your problem solving using a range of systems and technologies. There is also an option to undertake an industrial placement, gaining valuable work experience.

The main thing that attracted me to the course was that it covered a wide range of disciplines which allowed me to expand my skillset. The course also had a business module which gave a good overview of the media industry. Irfan Vasin

Why Choose Us?

  • Graduates from this programme have the computing and multimedia skills to apply the latest technologies, as well as the versatility needed to succeed in a constantly evolving, challenging industry.
  • You will learn from an experienced team of academics and practitioners who offer not only academic expertise, but also current industry understanding and business acumen.
  • You will be based at our City Centre Campus which houses cutting-edge facilities, including the largest University TV studio, within a purpose-built Media Centre at The Parkside Building.
  • In 2017, we spent £6.5 million on improvements to our Millennium Point facilities so you’ll have even more access to dedicated, industry-standard equipment.

  • Creative network opportunities, multimedia events and guest speakers bring the insights, contacts and the realities of the media world to your studies.
  • The School is established as one of the leading academies for Microsoft and Cisco Systems.
  • The course involves project-based learning, which enables you to work in teams while developing web and multimedia applications and solving technical problems – as you would in the workplace.

Students outside Millennium Point

Open Days

Our next Open Day for this course will take place on Sunday 25 November 2018. Book your place to see our facilities and speak to our staff and students.

Book your place

This course is open to International students

School of Computing and Digital Technology

Discover the School of Computing and Digital Technology

Visit our School site for more student work and extra information.

Visit the School website

Where our students go

Our students have gone on to work with companies such as:

  • Big Marketing
  • Caterpillar

And in jobs such as:

  • Web Design Developer
  • Packaging Engineer

Subject to approval

This course is in the final stages of approval to ensure it meets the very highest standards of quality, creativity and applied learning.

Entry Requirements

We accept a range of qualifications, the most popular of which are detailed below.

UK students
Essential

At the point of application, you must have GCSE at Grade 4 (C) or above in English Language and Mathematics. Equivalent qualifications can be considered in lieu of GCSE subjects as long as the required subjects are covered.

BB or 80 UCAS tariff points from A/AS Level with a minimum of 2 A Levels

Typical Offers
UK Qualification Requirements 2019/20
GCE A Level/ AS Level BB or 80 UCAS tariff points from A/AS Level with a minimum of 2 A Levels
Access to Higher Education Diploma 60 credits overall. Minimum of 45 credits at level 3. Including 12 technical credits at Merit or Distinction. Must already hold GCSE Mathematics and English Language Grade C or higher or the equivalent at application point.
BTEC National Diploma (12-units not including early years)/ Pearson BTEC Level 3 National Diploma D*D or combined with other level 3 qualifications to achieve a minimum total of 80 UCAS points 
BTEC Extended Diploma (18-units not including early years)/ Pearson BTEC Level 3 National Extended Diploma MMP - 80 UCAS points
BTEC Subsidiary Diploma/ Pearson BTEC Level 3 National Extended Certificate Combined with other level 3 qualifications to achieve a minimum total of 80 UCAS points 
BTEC Diploma in Foundation Studies in Art and Design Distinction
International Baccalaureate Diploma

Obtain a minimum of 24 points overall. Students who do not complete the IB Diploma and who achieve the minimum of 11 points from two High Level subjects, will be considered on the basis of their IB Certificates.

For students who do not already hold a GCSE in Mathematics at Grade C/4 or above grade 5 in Maths (Standard Level) from the IB Diploma will be accepted. For students who do not already hold a GCSE in English Language at Grade C/4 or above Standard Level English Language (not literature) Group A English Group A - Grade 4 or above, OR English Group B Grade 5 from the IB will be accepted.

A combination of GCSEs, A-levels and IB certificates will be considered on a case by case basis.

Irish Leaving Certificate

Pass the Irish Leaving Certificate with a minimum of 80 tariff points, achieved in four Higher level subjects. This must include Maths and English Language taken at either Ordinary level (minimum grade O1-O4 (or A-C/A1-C3)) or Higher level (minimum H3/D1 taken from three subjects).

Must be from Technology, Science, or Computing related subjects. Higher levels to include Mathematics at Higher levels.

Scottish Higher/ Advanced Higher

Achieve a minimum of 80 tariff points achieved in either three Advanced Highers or from a combination of two Advanced Highers plus two Highers. Where three Advanced Highers have been taken achieve a minimum of grades CDD.

Where a combination of Highers and Advanced Highers have been taken you must achieve (grades of DD in two Advanced Highers plus grades of DD in two Highers).

Must be from Technology, Science, or Computing related subjects

Welsh Baccalaureate (core plus options) Combined with other level 3 qualifications to achieve a minimum total of 80 UCAS points 
Other qualifications
If you have a qualification that is not listed in the table please refer to our full entry requirements on UCAS.

Further guidance on tariff points can be found on the UCAS website.
EU/International students
Essential
EU/Non-EU (International) Qualifications Requirements 2019/20
IELTS 6.0 overall with 5.5 minimum in all bands
International Baccalaureate Diploma (or equivalent, including internationally accredited Foundation courses).

Obtain a minimum of 24 points overall. Students who do not complete the IB Diploma and who achieve the minimum of 11 points from two High Level subjects, will be considered on the basis of their IB Certificates.

For students who do not already hold a GCSE in Mathematics at Grade C/4 or above grade 5 in Maths (Standard Level) from the IB Diploma will be accepted. For students who do not already hold a GCSE in English Language at Grade C/4 or above Standard Level English Language (not literature) Group A English Group A - Grade 4 or above, OR English Group B Grade 5 from the IB will be accepted.

A combination of GCSEs, A-levels and IB certificates will be considered on a case by case basis.

Country-specific entry requirements and qualifications.

 

International students who cannot meet the direct entry requirements can begin their degree studies at Birmingham City University International College (BCUIC).

International Students

Entry requirements here

From A/AS Level with a minimum of 2 A Levels

UK or EU students

Award Start Mode Duration Fees
BSc (Hons) Sep 2019 FT 4 years £9,250 per year Apply via UCAS

International Students

Award Start Mode Duration Fees
BSc (Hons) Sep 2019 FT 4 years £12,300 per year

If you're unable to use the online form for any reason, you can complete our PDF application form and equal opportunities PDF form instead. Fees for 2019/20 will be published as soon as possible. The University reserves the right to increase fees in line with inflation based on the Retail Prices Index or to reflect changes in Government funding policies or changes agreed by Parliament up to a maximum of five per cent.

Guidance for UK/EU students

UCAS

UK and EU students applying for most undergraduate degree courses in the UK will need to apply through UCAS.

The Universities and Colleges Admissions Service (UCAS) is a UK organisation responsible for managing applications to university and college.

Applying through UCAS
 Register with UCAS
 Login to UCAS
 Complete your details
 Select your course
 Write a personal statement
 Get a reference
 Pay your application fee
 Send UCAS your application

Additional costs

There are no compulsory additional costs or charges associated with studying on this course. While you may choose to purchase personal copies of text books, all our key text books are available from our library or online (subject to normal library loan and online access arrangements). If your course includes a residential study session, the accommodation costs for this are already included in your course fee.

Based on the past experience of our students, you might find it helpful to set aside about £50 for each year of your studies for stationery and study materials. All our students are provided with 100 free pages of printing each year to a maximum total value of £15.

Accommodation and living costs

The cost of accommodation and other living costs are not included within your course fees. More information on the cost of accommodation can be found in our accommodation pages.

The additional costs listed here are to be used for indicative purposes only and are based on the additional costs for the 2018/19 academic year. The additional costs for 2019/20 will be published as soon as possible.

Foundation Year

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits).

Fundamental Mathematics
20 credits

The Foundation Mathematics module provides the basic knowledge and mathematical skills which will equip the students to continue their studies to an undergraduate programme.

The module will be focused on mathematics related to the field of computing. The interactive taught sessions will use fundamental mathematical in discussions to broaden understanding of the theory and practice introduced in the module.

Download the full module specification

Academic and Personal Study Skills
20 credits

Academic and personal study skills are essential elements which should be applied in order to be successful in Higher Education. This module aims to help you in developing basic research skills, academic writing and reflection skills. These skills are inevitably important and will support your transition to the higher education levels of study associated with your chosen degree programme.

Within the module, you will learn various academic skills that should facilitate both academic knowledge and enhance your learning development.

Download the full module specification

Web Application Design
20 credits

This module provides the skills necessary to design a web based application around a clear understanding of the business information requirements, a structured design of an interface and the development skills necessary to implement a solution.

This module focuses on varied technologies relating to the design and development of application to meet the information needs of a business. The module will analyse and design an application that meets current web standards.

Download the full module specification

Technology in Context
20 credits

This module will provide you with an introduction to the computing environment, different computing disciplines, and how they relate to each other. The module will consider how technology operates within their context, which will allow you to develop a broad approach to understanding how technology works and inform your future degree and career choice.

Download the full module specification

Independent Practice
20 credits

During the journey within higher education, developing your independent study is an essential skill to support shaping the knowledge to become more useful and applied within practice.

This module aims to provide you with necessary skills and tips that should support you to work independently within your discipline and to successfully apply project management tools and techniques to a mini project related to your subject discipline. Within the module, various tutorials, workshops and seminars will encourage the elements or creativity, innovation and thinking. The skills developed from this module acts as a foundation both towards subjects within your discipline, and more importantly, your final year’s project in Level 6.

Download the full module specification

Foundations of Programming
20 credits

Foundations of programming aims to provide you with the fundamental principles and practice-based activities needed to begin developing software programs. The module details the anatomy of a structured software program that includes the creation of a program algorithm, a logical, simple and organised program flow and the generation of pseudo and programming code.

The module uses a combination of theory and practice-based sessions designed to engage students in group and individual activities to identify the components of a software program and to apply their knowledge into hands-on software programming activities. During the module sessions you will acquire the basic skills to design and create software programs.

Download the full module specification

Year One

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits).

Computer Programming
20 credits

Within the module of Computer Programming you will learn the key skills of Programming and how this relates to technology and communications. Programming is an engineering tool that plays a vital role to drive most of the modern technologies surrounding us, including the technological devices for communication, transportation and entertainment. In other words, it can be said that our modern lifestyles are heavily dependent on programming. Moreover, businesses increasingly rely on computers and the software run on them. Programming skills and a broader and deeper understanding of programming are therefore becoming increasingly important to the jobs market.

Download the full module specification

Computer Systems
20 credits

Within the Computer Systems Module, you will gain knowledge and experience of computers and computer hardware. This module presents a holistic view of how computer systems work and it also provides the underpinning knowledge required:

  • for the design of computer architecture
  • to show how software interacts with hardware
  • to apply electronics principles
  • to use number systems for computer technology

This fundamental computer systems module puts into practice the learning done through reading, video lecturers, skills building labs and problem based learning for the acquisition of new knowledge and core practical competencies.

Download the full module specification

Website Design and Development
20 credits

This module provides the underpinning skills necessary to develop an effective web based information system based around a clear understanding of the visual requirements of an interface, a structured design approach and the technical skills necessary to implement a solution.

Download the full module specification

Data Structures and Algorithms
20 credits

Data structures and algorithms are essential in computer science, software engineering, and computer games and graphics programming. Data structures are structured representations of data; the design of a data structure determines how operations (such as reading to, writing from, modifying, or computing with the data) can be achieved. An algorithm is a set of instructions which can be followed in order to solve a computational problem.

Download the full module specification

Network Fundamentals
20 credits

The module provides the opportunity to learn and critically reflect the skills required in building and designing basic networks and their requirements within a network infrastructure. This module builds on the underpinning knowledge and theory of networking systems.

Download the full module specification

Innovation Project
20 credits

This first-year project allows you to develop and cultivate a creative mind-set through collaborative innovative practice, allowing you to bring together knowledge and imagination to construct a viable product. It is an opportunity to express your ideas, skills and talent to the wider community of innovative practice.

The project provides you with an opportunity to be part of a thriving community of innovators that practices connected learning. This is facilitated by putting you into inter-disciplinary project teams supported by innovation mentors, advisors and academics; culminating in you exhibiting your work to an international panel of experts.

Download the full module specification

Year Two

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits).

Database and Web Application Development
20 credits

The vast majority of web applications are connected to databases for the purpose of storing and retrieving information. On this module you will be introduced to relevant concepts and technologies, applying them to the development of such applications.

You will gain knowledge and skills concerning data modelling (entity-relationship models) and relational database implementation and administration (using SQL). You will also acquire new programming skills (e.g., writing server-side scripts in PHP) in order to produce applications that provide useful functionality. You will also gain practical experience in the use of web frameworks to develop web applications to enhance your employability skills.

Download the full module specification

Digital Media Processing
20 credits

For graduates wishing to pursue a career in digital media development a comprehensive understanding in the fields of image, video and mixed reality processing is essential.

Many current applications rely on the combination of image and video information, and so an in-depth understanding of the capture, storage, and processing of this information is essential. Furthermore, mixed- and augmented-reality systems are now becoming popular, with applications ranging from entertainment through to engineering being commonplace. This is complemented with the rise in mobile computing and novel sensor systems. Thus, the fundamental concepts in digital image processing, video acquisition and mixed-reality creation underpin many common applications.

Download the full module specification

Video Production Technology
20 credits

You will develop expertise in the capture and manipulation of audio/video data through practical experimentation. A sound understanding of technical concepts will be required in order to deliver realistic solutions to a broad range of real-world problems that you will encounter.

This module forms a core part of the production element of the course, providing the knowledge related to the production of video artefacts, focusing on planning, video production, post production, and video compression.

Download the full module specification

3D Modelling and Animation
20 credits

This module provides knowledge of and develops skills in the production of 3D models, rendering and animation for use in a variety of different media and platforms.

The philosophy of the module is not to either create experts in one particular area of modelling, rendering or animation, or experts in a single tool, but to develop a range of skills and a wider understanding of how to use 3D modelling and animation within digital media.

Download the full module specification

Multimedia Group Project
40 credits

You will participate in a small structured team to design, produce and test a multimedia product. The module allows you to build upon the experiences gained during the innovation project undertaken in your first year and to consolidate the additional knowledge you have gained in Semester 1 Year 2. As a 40-credit module, a substantial piece of work is required, researched and executed in depth and with professional quality.

The delivered product should, as far as possible, be presented as finished commercial work, packaged, easily installable/accessible and with any user documentation needed.

Download the full module specification

Year Three

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits).

Creative Visualisation
20 credits

This module provides you with the technical comprehension necessary to organise, manipulate, and enhance video data at both the point of capture and in post-production ready for delivery. You should be able to precisely specify settings and develop workflows based off knowledge in video compression and software requirements, as well as enhance the visual image through grading and compositing.

The module will be practice-led, utilising industry tools and technologies in order to design and deliver productions at a professional quality. The module allows you to further develop skills gained in the Video Production Technology and the 3D Modelling and Animation modules while applying technical knowledge to produce media artefacts.

Download the full module specification

Cloud-Based Web Services
20 credits

In this module you will cover topics and technologies related to Cloud Computing. You will explore solutions and learn design principles for building large network-based systems to support both compute and data intensive computing across geographically distributed infrastructure and develop an application using cloud services.

Download the full module specification

Cross Platform Media
20 credits

Within this module you will develop productions that span a number of platforms such as film, games, social media, web and VR. It provides you with an opportunity to work with students from a number of disciplines and develop an understanding of how your knowledge and skills can fit into the production workflow of different media industries.

You will identify the future of digital (non-theatrical) distribution via the use of cross platform narrative development (Transmedia) within, for example, the film, gaming and visual effects industries. There will be opportunities to contextualize the current state of the industry by explaining current distribution models and trends and underpinning this with the technology needed to deliver this content.

Download the full module specification

Consultancy and IT Management
20 credits

This module enables you to gain an understanding of the processes, scope and role when providing guidance or advice in a professional consulting capacity. It will also assist you if you join a larger organisation with the aspiration to become a leader and manager.

The module provides awareness on the wider consulting profession and practice, the consulting role in computing and the management of client relationships. The focus will be to analyse and evaluate the frameworks, processes and techniques applied by computing consultants, managers and leaders.

Download the full module specification

Individual Honours Project
40 credits

The purpose of the module is to enable you to undertake a sustained, in-depth and research informed project exploring an area that is of personal interest to you. In agreement with your supervisor, you will decide upon your topic which will take the form of a practical outcome (artefact) with accompanying contextual material. The main consideration when choosing your topic is that it must be aligned to the programme you are studying, and you should consider the relevance of this topic to your future academic or professional development.

At this level, you will be expected to work independently but you will receive additional one-to-one support from your supervisor, who will be familiar with your chosen topic area. As you progress on the module, extra support will be available and this may take the form of group seminars, workshops and online materials that will help to develop your project. 

Download the full module specification

Course Structure

Lectures are used to introduce themes, theories and concepts, which are further explored in tutorials. Technology-enhanced learning is used, where appropriate, through the provision of online resources, discussion forums and other activities. Textbooks are used, together with professional material and journal articles, in order to ensure that students develop a critical understanding of work in their discipline. The module guides direct students to a full range of resources, including books and journals, as well as specialised course-based material.

Analytical and problem solving skills are further developed using a range of appropriate 'real' and 'theoretical' case studies, plus a range of problem-based learning scenarios. Practical, including lab-based, sessions are used throughout the programme to develop practical skills and to place theory in a work-related context. Where appropriate, you will also use commercial development environments.

You will develop the key skills of research, academic writing and time management required for study at degree level throughout your first two years of study, which will enable you develop them further on the final-year individual project.

Transferable/key skills are pervasive and incorporated into modules and assessments as appropriate. For example, team-working skills are fostered via group activities. You are encouraged to plan your own work schedules and are required to meet deadlines. Reflection and self-awareness are fostered throughout.

A range of assessment methods are employed, assessment criteria being published in each assignment brief. Knowledge and skills are assessed, formatively and summatively by a number of methods, including coursework, examinations (seen and unseen, open and closed-book), presentations, practical assignments, vivas, online forums and project work.

Attendance requirements

There are 30 attendance weeks in each academic year.

A typical week on this course will include 12 hours of contact time over three or four days, plus self study time.

Student stories

Mike Gilbert

Mike Gilbert’s final year project was inspired. It combined his hobby - working with the Students’ Union - with his studies to produce a fantastic, interactive CD-ROM freshers’ information guide.

Mike’s now a web designer/developer for an educational trust in Exeter, producing online resources for teachers and learners. It’s a varied and interesting role that involves full project lifecycles - from researching products to designing, developing and testing solutions.

Leon Barrett

Leon must have enjoyed University life – his first job on graduating was right here at the University. And his long-term goal? To get as much industry experience as possible before moving into lecturing in web technology….

Leon put his skills straight into action – using web technologies from his course as a Technology Transfer Consultant here at Birmingham City University, developing Flash applications and creating websites; and using his Action script skills to create interactive eLearning content for distance learning courses.

Further Study

The University has a range of either taught (MSc) or research (MPhil and PhD) postgraduate programmes. Details can be found on the postgraduate section of the website.

Student stories Mandeep Chana

Overseas Teaching Programme

Mandeep Chana spent her industrial placement year working with our faculty. Supporting more than 180 local creative businesses, Mandeep helped to create 129 new jobs and nearly £3/4 million extra sales!

It was no surprise that Mandy graduated with a first class degree and a prestigious prize for the best student contribution to the faculty. In fact, Mandy impressed her employers so much that they contracted her to the faculty to work one day a week during her next year’s studies.

Employment Opportunities

The University is committed to preparing you for your future career and giving you a competitive edge in the graduate job market. The University’s Graduate+ programme, an extracurricular awards framework, is designed to augment the subject-based skills that you will have developed throughout the programme with broader transferable skills which will enhance your employability options upon graduation..

Graduate Profiles

Greg Price

Course : BSc (Hons) Multimedia Technology (renamed as BSc (Hons) Digital Media Computing)
Job Role : Interactive Developer
Company : NERV Interactive Limited


Leon Barrett

Course : BSc (Hons) Multimedia Technology (renamed as BSc (Hons) Digital Media Computing)
Leon must have enjoyed University life - his first job on graduating was right here at the University. And his long-term goal? To get as much industry experience as possible before moving into lecturing in web technology...


Irfan Yasin

Course : BSc (Hons) Multimedia Technology (renamed as BSc (Hons) Digital Media Computing)
Irfan must have impressed his tutors here - because it was one of them who recommended him for his first web development job.


Placements

You'll be encouraged to further enhance your career prospects by including an industrial placement in your course. This takes place after the second year of study and extends the course duration to four years.

As well as providing the workplace experience sought by many employers, a placement provides an invaluable opportunity for you to further develop your practical expertise, earn money and try out a potential career path. Our placements team support you throughout the placement process.

Full details can be found on the School placements page.

OpportUNIty

OpportUNIty Student Ambassador

OpportUNIty: Student Jobs on Campus ensures that our students are given a first opportunity to fill many part-time temporary positions within the University. This allows you to work while you study with us, fitting the job around your course commitments. By taking part in the scheme, you will gain valuable experiences and employability skills, enhancing your prospects in the job market.

It will also allow you to become more involved in University life by delivering, leading and supporting many aspects of the learning experience, from administration to research and mentoring roles.

Graduate jobs

Graduates in the area of digital media have enjoyed excellent employment prospects, with many successfully entering the media industry sector. Graduates work both as freelancers and employees within digital media agencies, as well as tech companies. Graduates also find employment in wide-ranging companies and organisations increasingly dependent on the expertise our graduates have to offer.

Graduates have pursued careers in web development, interactive content development, media technology consultancy, IT, corporate training and publishing, e-commerce and multimedia marketing.

Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.

The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.

Our international pages contain a wealth of information for international students who are considering applying to study here, including:

Birmingham City University International College (BCUIC)

International students who have a serious interest in studying with us but who perhaps cannot meet the direct entry requirements, academic or English, or who have been out of education for some time, can enter Birmingham City University International College (BCUIC) and begin their degree studies.

BCUIC

BCUIC is part of the global Navitas Group, an internationally recognised education provider, and the partnership allows students to access the University’s facilities and services and move seamlessly through to achieving a Bachelor’s degree from Birmingham City University.

Learn more about BCUIC

Our Facilities

We are constantly investing in our estate and are currently in the process of spending £260 million on new learning facilities.

Here at Birmingham City University, the School of Computing and Digital Technology is equipped with a multitude of professional, dedicated equipment. With world-class facilities including: two film and television studios, four multi-track recording studios, post-production facilities, and several hundred multimedia stations.

We have cutting edge facilities available to support the course and research that goes on in the School, including the purpose-built Media Centre at The Parkside Building, DMT Lab and Cisco Academy at Millennium Point. We also have several PC and Apple Mac computing suites with the latest industry standard applications and tools for audio, video and multimedia application development and content creation.

As a student of the School of Computing and Digital Technology you will be able to take advantage of a comprehensive range of state-of-the-art technology and equipment to prepare you for working within industry. Our four fully digital, interconnected TV studios can be used within a variety of contexts, including audio-recording. Alongside this with have several broadcast-standard edit and dubbing suites.

Film and television

You will have access to four fully digital, interconnected TV studios, along with broadcast-standard edit and dubbing suites.

Multimedia

An Apple Mac sound lab, electronics and fully equipped multimedia labs are all part of the technology and multimedia experience on offer.

Sound and music

Discover the full range of studios, mix rooms, recording spaces and a vast range of recording equipment.

Jerry Foss

Senior Lecturer

Jerry is a Lecturer in the School of Computing and Digital Technology. He joined the University in 2005.

Jerry has 30 years’ experience in telecommunications research and development in intelligent networks, data communications protocols, interactive services, media distribution, broadband access and services development, defence communications contracts, network architectures and infrastructures.

During this time his research involved a number of collaborative projects between industry and universities for UK government funding and also for European framework funding. Research projects included industry/academic collaborative projects on networked virtual reality applications, intelligent agent-based e-commerce markets and adaptive services, information services and infrastructures.

Jerry has presented papers, spoken at a number of highest level international conferences and events, and instrumental in a wide range of international collaborative work programs.

Read Jerry's full profile