Video Game Digital Art - BA (Hons) *

UCAS Code:
Full Time (2 years)
September 2017
NTI Birmingham

Interactive entertainment and video games development are key sectors for contemporary culture, economic growth and employment locally in the Midlands, nationally and globally.

The BA Video Game Art undergraduate course responds to this growing an innovative sector by developing skilled, team-orientated, reflexive graduate professionals ready to succeed in the sector.

This accelerated two-year course gives you a guaranteed video game development placement in our in-house studio, which will take place over the summer term of the course. The workplace simulation approach of our department (NTI Birmingham) has been championed by the influential 2009 Livingstone Next Gen Report, which cited us as a national best practice example for developing new talent for the games industry.

What's covered in the course?

The course covers both core and technical art skills. It starts with helping you develop your core art skills, so expect to be doing a lot of drawing and studying topics including colour theory, composition, value and tone. Once we’ve covered the fundamentals we’ll move onto supporting you develop your technical and digital art skills. You will focus on 2D and 3D graphics covering, texturing, user interface design, environment art, character art, animation and art pipelines for interactive products.

Your first position in the video game industry

Building upon your core and technical art skills, in the first year you will be tasked with a specific role within our in-house game development studio over the summer term. This work experience gives you the opportunity to apply the knowledge and professional practices you’ve learnt on the course in a safe and supportive environment. Typically for these projects you’ll be using industry-standard game development tools such as Unity and Unreal. These summer projects have in the past been mentored and supported by external partners including Red Bee Media, FreeStyleGames and Codemasters. The work you’ll produce during these summer placements can act as excellent portfolio pieces, demonstrating your ability as both a professional artist and effective team member.

Putting you in control of your final project

Throughout the two years of your course, you will be provided with a structured programme of learning, in line with your chosen specialism of video game art. The course culminates with a project you define yourself which targets a specific subsector of the games industry, such as character art, concept art, environment art or user experience (among others). You have the choice of either proposing your own individual project or collaborating with other students to create another video game project for your portfolio.

Best in class facilities and staff

Teaching takes place in a modern production studio based in Birmingham City Centre where you’ll be provided with studio space to complete projects and a laptop with all the software you’ll need for the duration of the course.

You will be taught by staff with significant experience in the video game development industry, having worked with game developers including, Free Radical Design, Codemasters, Freestyle Games, Sega and EA Games.

Real experience

So, by the time you graduate, a whole year before most students, you’ll have two years of tangible, games development studio experience under your belt, ready to launch your dream career as a games developer.

Alternatively, you can choose to apply for one of our one-year Gamer Camp courses, to gain even more in-depth skills and experience. 

"I have been fully supported throughout my journey to become a professional artist. I found the practical, studio simulations to be particularly useful as they both helped me in my art practice and gave me tangible production and development experience." Mark Sutcliffe, 2014-16

Why Choose Us?

  • This fast-track programme provides a rare opportunity to secure a BA (Hons) degree in only two years.
  • Guaranteed summer placement in in-house development studio (Year One).
  • Teaching is delivered by industry practitioners with over 20 years of industry experience, creating products such as ‘Star Wars Battlefront’ and ‘Goldeneye Reloaded’.
  • During the two-year course you’ll work on a number of live projects with industry partners. Previous partners and mentors have included, Red Bee Media, FreeStyleGames and Codemasters.
  • On the course you’ll learn a range new skills and art disciplines relevant and appropriate for careers in the field of video game development, such as concept, environment, character, GUI and animation.

* Please note this course has changed name for 2017/18. The KIS data below relates to the previous course title.

This course is open to International students

NTI Brmingham

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Visit our School site for more student work and extra information.

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Students have also worked along postgraduates to make a mobile version of the PlayStation 4 Xtreme Drone Racing game which is being developed as part of the PlayStationFirst initiative. The mobile versions features racing against 40 drones in a variety of locations in Birmingham, geotagged content and extensive drone customisation.

Subject to approval

The content of this course has been refreshed and updated to make sure you graduate with the skills employers need in an ever-changing job market.

Our quality control experts are currently reviewing the content and we anticipate receiving formal approval shortly.

Find out more...

Entry Requirements

We accept a range of qualifications, the most popular of which are detailed below.

UK students

Applicants will also need a good portfolio and example of written work to bring to interview at an Applicant Visit Day. See Portfolio Guidance tab.

At the point of application, you must have GCSE at Grade C or above in English Language and Mathematics. Equivalent qualifications and/or experience will be accepted

Typical Offers
UK Qualification Requirements 2017/18
GCE A Level/ AS Level BBB at A Level, excluding General Studies and Critical Thinking (120 points)
Access to Higher Education Diploma Pass overall with 60 credits, 45 at Level 3 and 15 at Level 2, including merit or higher in 20 credits at Level 3. Media related Access courses only.
BTEC National Diploma (12-units not including early years) D*D* combined with other level 3 qualifications to achieve a minimum total of 120 UCAS points
BTEC Extended Diploma (18-units not including early years)

DDM (120 points)

BTEC Subsidiary Diploma/ National Award (6-units not including early years) Combined with other level 3 qualifications to achieve a minimum total of 120 UCAS points
BTEC Diploma in Foundation Studies in Art and Design Distinction
International Baccalaureate Diploma 15 points overall
Irish Leaving Certificate 120 points, including 4 higher level passes
Scottish Higher/ Advanced Higher 120 points, including 3 higher level passes
Welsh Baccalaureate (core plus options) Pass plus grades BB at A-Level (or equivalent qualifications) combined with other level 3 qualifications to achieve a minimum total of 120 UCAS points
Other qualifications
If you have a qualification that is not listed in the table please refer to our full entry requirements on UCAS.

Further guidance on tariff points can be found on the UCAS website.
EU/International students
EU/Non-EU (International) Qualifications Requirements 2017/18
IELTS 6.5 (no less than 6.0 in any bands) or equivalent
International Baccalaureate Diploma (or equivalent, including internationally accredited Foundation courses). 15 points overall
Country-specific entry requirements and qualifications.


International students who cannot meet the direct entry requirements can begin their degree studies at Birmingham City University International College (BCUIC).

The UCAS tariff is changing

If you're considering applying for this course to start in September 2017 onwards, it's important to know that the UCAS tariff system is changing.

UCAS tariff points – the points system most universities use to compare different qualifications – will be introducing a new system on how points are calculated.

More about the new tariff

From A/AS Level with a minimum of 2 A Levels

UK or EU students

Award Start Mode Duration Fees
BA (Hons) Sep 2017 FT 2 years £9,250 per year Apply via UCAS

International Students

Award Start Mode Duration Fees
BA (Hons) Sep 2017 FT 2 years £12,000 per year

If you're unable to use the online form for any reason, you can complete our PDF application form instead.

The University reserves the right to increase fees broadly in line with increases in inflation, or to reflect changes in government funding policies or changes agreed by Parliament.

Guidance for UK/EU students


UK and EU students applying for most undergraduate degree courses in the UK will need to apply through UCAS.

The Universities and Colleges Admissions Service (UCAS) is a UK organisation responsible for managing applications to university and college.

Applying through UCAS
 Register with UCAS
 Login to UCAS
 Complete your details
 Select your course
 Write a personal statement
 Get a reference
 Pay your application fee
 Send UCAS your application

Non-EU (International) students

There are three ways to apply:

1) Direct to the University

You will need to complete our International Application Form and submit it together with scan copies of your original academic transcripts and certificates.

2) Through a country representative

Our in-country representatives can help you make your application and apply for a visa. They can also offer advice on travel, living in the UK and studying abroad.

3) Through UCAS

If you are applying for an undergraduate degree or a Higher National Diploma (HND), you can apply through the UK’s Universities and Colleges Admissions Service (UCAS).

You can request a printed form from your school or nearest British Council office. You will be charged for applying through UCAS. Birmingham City University’s UCAS code is B25 BCITY.

Portfolio Guidance

We would like you to bring along some of your work which demonstrates your abilities and interest in the specific discipline you are applying for. This will provide valuable support for your application and enable the academic team to make a prompt and appropriate decision. We are looking for commitment with teamwork, innovation with discipline, empowerment with accountability, and finally enthusiasm.

We require you to bring the following:

    1. Your portfolio of relevant work that you have created with examples of any practical media work (eg artwork (2D and/or 3D), video(s), website(s), article(s), design work, completed games, programming elements and appropriate scripts)
    2. An example of written work (eg an academic essay or report. This does not have to be related to the discipline you are applying to) 
    3. Please ensure that any work you bring along is clearly labelled with your name and UCAS number.

Please note:

    • You may bring your portfolio on a memory stick providing the memory stick itself is well marked with your name AND the work on the memory stick is organised into a folder labelled ‘Applicant Visit Day’.

Your personal statement

Your personal statement is a highly important part of your application. It gives you a crucial opportunity to say why you’re applying and why the institution should accept you.

Here are the key areas you’ll need to address:

Course choice

Why does this course appeal? What areas are of particular interest?

Career plans

If you have a specific career in mind, say how your chosen course will help you pursue this goal.

Work experience

Mention any work that is relevant to your subject, highlighting the skills and experience gained.

School or college experience

Highlight skills gained at school/college, eg summer schools or mentoring activities.

Non-accredited skills or achievement

eg Duke of Edinburgh Award, Young Enterprise scheme.

You should also mention your future plans – if you’re planning to take a year out, don't forget to give your reasons. Talk about any subjects you’re studying that don’t have a formal assessment and any sponsorships or placements you’ve applied for. And don't be scared to add in details about your social, sports or leisure interests.

Get more information on writing personal statements.

Additional costs

You will be required to purchase a Wacom digital tablet or equivalent, drawing materials and sketchbooks. While you may choose to purchase personal copies of text books, all our key text books are available from our library or online (subject to normal library loan and online access arrangements). NTI Birmingham courses aim to connect students with industry locally, nationally and globally, in alignment with student aspirations. Opportunities to engage with industry in an alternative location are always promoted but are never compulsory so students can make a decision based around their individual responsibilities, lifestyle and finances.

Based on the past experience of our students, you might find it helpful to set aside about £50 for each year of your studies for stationery and study materials. All our students are provided with 100 free pages of printing each year to a maximum total value of £15.

This course is not available part-time

Panicking about personal statements?

Panicking about personal statements?

Whether you’ve not started yet, or just making final tweaks, we’ve got advice from students and experts on how to nail your personal statement by 15 January. You can download a free checklist too!

Personal statement advice

Loans and Grants

Financial Support

We offer further information on possible undergraduate financial support. This includes the type of loans, grants and scholarships available both from the government and from Birmingham City University.

Year one

During the first year, you will study four taught modules over semester one and two, and two project modules over semester three, which takes place over the summer.

Teaching methods may include practical sessions, lectures and group debates, featuring input from both University staff and guest lecturers from industry, providing you with a wide range of practical knowledge and insight. On average, these modules feature around 12 hours of teaching time per week.

During the project modules, you will be in the studio from Monday to Thursday, 9.30am- 4.30pm. These modules are collaborative and you will be working with students from different disciplines such as, programming, design, production and business.

Modules include:
Art Theory and Practice
20 credits

The purpose of this module is to give you to opportunity to learn and then apply fundamental art techniques and methodologies. You will work individually to produce a sketchbook based upon a defined theme.

The work you will be given responds to creative industry advice about art practice, and will require an element of research and skill application. In industry, professional artists spend much of their time tackling complicated design briefs. Therefore, employers desire artists with highly developed problem solving and art foundation skills. This module gives you the opportunity to develop and demonstrate these attributes.

2D Art Production
40 credits

The purpose of this module is to give you an up-to-the-moment introduction to the working methodologies of 2D video game production. This module allows you to experience the challenge of completing the research, concept and development phase of a 2D video game project.

Working in small art teams, you will research appropriate art styles and comparative game products to define your own unique art style. The focus of the module will be on 2D game development disciplines, for example 2D environment, concept, 2D character, GUI/UX and sprite animation.

3D Modelling Theory and Practice
20 credits

The purpose of this module is to give you the opportunity to learn and then apply fundamental 3D modelling techniques and texturing methodologies. You will work individually to produce a game-ready 3D prop asset for use within a game engine.

You will work individually to research appropriate 3D art techniques and comparative game products to develop your own unique 3D asset for a video game engine. The focus of the module will be on developing you towards a specific game art discipline, whether this be as an environment artist, prop artist or texture artist. 

3D Art Production
40 credits

The purpose of this module is to give you an up-to-the-moment introduction to the working methodologies of 3D video game production. This module allows you to experience the challenge of completing the research and development of 3D video game environment assets.

Working in small art teams, you will research appropriate production workflows and shade creation methodologies to define and develop your own unique game environments. The focus of the module will be on 3D game development disciplines, such as 3D environment, prop, texture and lighting.

Interactive Entertainment, Development and Implementation
20 credits

This optional module is an opportunity to learn about the nature of interaction within game products, and experience the challenge and thrill of developing a fun, gaming experience.

The ethos of the module is that of a ‘game-jam’, where student teams will be tasked with completing a game brief inspired by either a broad theme, a defined genre or a defined reference product. This project will be small in scope and scale, a micro-project.

The video game micro-project will enable you to take a code, art, design or production role within a small development team.

Interactive Entertainment, Script and Production
20 credits

This optional module is an opportunity to learn about the nature of storytelling, audience engagement and the variety of methods and tools a writer or communicators has at their disposal to engage, inform, excite and elicit emotional response from the audience

The ethos of the module is that of a ‘story-Jam’, where student teams will be tasked with completing a narrative challenge game brief inspired by either a broad theme, a defined genre or a defined story arch.

In teams, students will define characters, setting, situation and narrative and chose an appropriate medium to convey the narrative, This could include, but is not restricted to, comic book, radio/audio play, choose-your-own-adventure, branching interactive conversation and screen play.

Collaborative Practice
40 credits

The module is an opportunity to learn and critically reflect on the skills of collaboration by enabling you to create an interdisciplinary project with students from complementary disciplines.

You will be tasked with completing a project, set either by an academic or industry partner, which will last for an eight-week period. While on the module, you’ll be based in a studio environment, working from Monday to Thursday.

Year two

During your second year, there will be a further four taught modules, with more opportunities to learn from guest lecturers. Teaching time during these modules will again be eight hours per week, plus one schedule tutorial.

In your second and final year, you will undertake one major project module, where you will go through the process of scoping, defining and pitching the creation of your own project, which may include your own art assets, a new product, or even working with an industry partner to respond to a brief they have set.

If you are creating your own product, you may wish to partner up with the students with complementary skills such as programming, design, production and business.

Modules include:
3D Sculpting Primer
20 credits

The purpose of this module is to give you the opportunity to learn and then apply fundamental 3D sculpting and texturing methodologies for game character development. You will work individually to produce a game-ready 3D character bust/asset for use within a game engine.

You will work individually to research appropriate 3D art sculpting techniques and tools, while also looking at comparative game products to develop your own unique 3D character asset for use within a video game engine. The focus of the module will be on developing you towards the specific game art discipline of a character artist.

3D Character Production
40 credits

The purpose of this module is to give you an up-to-the-moment introduction to the working methodologies of 3D video game character art production, and this module allows you to experience the challenge of completing the research and development of a 3D video game character asset.

Working individually, you will research appropriate production workflows and retopology creation methodologies, to define and develop your own unique game characters. The focus of the module will be solely on the 3D game development disciplines of character artist.  This is due to the complexity and distinct specialisation that this role has within industry.

Animation Pipelines
20 credits

The purpose of this module is to give you the opportunity to learn and then apply fundamental 3D animation techniques and skinning methodologies for game character development. You will work individually to produce an animation-ready, 3D game character asset for use within a game engine.

You will work individually to research appropriate animation and rigging methodologies, to develop their own unique 3D character asset ready so that it is ready for animating in game and for cut scenes within a video game engine. The focus of the module will be on developing students towards the specific game art disciplines of character animator or technical animator.

Professional Practice
40 credits

As the title states, this module is focused on skills, behaviours and attributes to make you successful in the modern competitive, dynamic and demanding workplace. This module is an opportunity for you to develop not only academically, but it will also help you to acquire lifelong skills and attributes that will stand you in good stead when it comes to securing employment.

In addition to this and in the context of the creative and cultural industries this means developing an ability to create work which demonstrates an awareness of professional standards, gain an understanding of successful project planning, to be innovative, to critically reflect on your work and be able to place it within the context of professional practice within your chosen discipline.

Major Project
60 credits

The purpose of the module is to enable you to undertake a sustained, theoretically and professionally-informed project, exploring an area that is of personal interest to you. It is important that we can support you appropriately, so you will be guided towards choosing a research or professional-level project on a topic which is relevant to your discipline and in which your lecturers have expertise. The outcome may take the form of a written dissertation or a practice-based portfolio.

At this level, you will be expected to work independently but you will receive additional one-to-one support from your supervisor, who will be familiar with your chosen topic area. As you progress on the module, extra support will be available and this may take the form of group seminars, workshops and online materials that will help in the development of your Major Project. 

The course is structured around teaching you new skills and allowing you, where and when possible, the freedom to experiment and experience putting your new skills into practice through stakeholder-directed live projects.

Typically, this means modules are split into taught modules and studio-based project modules.

Taught modules

In the taught modules the focus is on your personal development as a professional artist, where you will also learn professional project management methodologies to help you deliver you design projects. You will take modules which focus on the development of skills for specific roles within the sector. For example, you will gain an understanding of the history and fundamentals of game design, looking at 2D and 3D game spaces and analysing advanced and strategic game design.

During taught module you will receive two four-hour classes per week plus one tutorial.

Studio-based project modules

The Video Game Design and Production course is all about providing you with the crucial experience-based learning you'll need for your career. To this end during the summer term you will be required to attend an in-house work placement. During this placement you will be required to attend full-time, 9.30am – 4.30pm, Monday to Thursday, where you’ll use development tools such as Unity and Unreal.


This is a two-year accelerated undergraduate degree course with professional game development studio experience embedded as part your learning journey.

You'll be assessed in a variety of different ways, including practical project work – both group and individual – presentations, written reports and practical portfolios.

Assessment is embedded into the course, which will mean your learning experience isn't constantly interrupted by assessment. You are also assessed on your work within a project delivery team while you are based in our simulated in-house studio environment.

Laptop included

All students on the programme will be issued with a laptop to use while on the course, this computer will be preloaded with all the industry-standard software required to complete the assignments and roles within the studio.

On the course, you'll be taught by established industry professionals with a wealth of expertise and enthusiasm, who are experienced at recognising and responding to the rapidly changing demands within the industry.

Teaching breakdown

29 Time in lectures, seminars and similar MidnightBlue
71 Time in independent study RoyalBlue

Assessment breakdown

95 Coursework FireBrick
5 Practical exams #fece5a

Assessment methods

You'll be assessed in a variety of different ways, including practical project work – both group and individual, presentations, written and practical portfolios as well as traditional art and oral exams.

You are also assessed on your work within a project delivery team whilst you are based within our simulated studio environment.

Assessment is embedded into the course, which will mean your learning experience isn't constantly interrupted by assessment; allowing you to concentrate on becoming an effective team member.


At the beginning of every module you will be given a project brief.  Throughout the module you will then have taught sessions to help you fulfil the brief, followed by tutorials to monitor your progress and give you guidance and feedback.

Here is an example* from Module 2: 2D Art Production:

*Please note, this is just an indicative brief.  The actual briefs may vary every year.

Overview: Ghosts & Goblins – MetalSlug – Rygar – create a contemporary classic

Take ONE of these classic games and create concepts for an updated version for the Target Hardware – Tablet (iOS, Android)

Key features

  • Main Character
  • Multiple enemies
  • Environments – At least THREE GUI elements
  • Pre-visualisation
  • Art style

You have three art styles to choose from for your updated game:

  • Scooby Doo (Original)
  • Loony Toons
  • Steven Universe

Please pick ONE art style and after analysis/research, create a Style Bible for your new game. This art style must be used to inform future art production decisions.


Further Study

For successful graduates there is a natural progression from BA Video Game Art to MA Video Game Development, which is a one-year accelerated Master’s degree focused on initially indie and then AAA video game development. Students taking this option can gain an undergraduate and postgraduate degree within three years.

Alternatively, Birmingham School of Media at Birmingham City University offers a wide range of MA courses, allowing you to specialise in such areas as online journalism, social media, photography or event management. Master’s courses within the School of Visual Communication and Birmingham School of Art are also available.

Birmingham School of Media's MA Suite

Within the wider School of Media, we also invest significantly in our postgraduate provision as we recognise that more specialist and professional courses are required across the media industry.

View all our postgraduate courses

Trips and visits

Throughout the course video games industry practitioners visit the course and either review student work or help deliver taught sessions.

During taught modules guest speakers may attend for specific classes such as User Experience (UX) & concept art.

During project modules, industry guests have historically attended ‘milestone review’ sessions to review and feedback upon students’ video game development work, as well as providing direction for further development.

During your final major project, an industry mentor may be sought to help you deliver your project. For example, in 2016 staff from Microsoft’s Rare studio worked with students to help them complete their major projects.

Professional associations

We are members of both the video games trade associations, Ukie and TIGA (The Independent Games Developers Association).

We are also a PlayStation First institution and a very active member of the Sony Academic Alliance.

Unistats - 2016 NSS

"Overall, I am satisfied with the quality of the course."

81%Birmingham City University

80%University of Birmingham

More form NSS

Enhancing your employability

NTI courses are built upon workplace simulation and industry-standard work, ensuring you behave less like a student and more as a professional, gaining the workplace experience and attributes you need.

As well as gaining course-specific skills, you could also gain broader tools through our Graduate+ programme, which will help enhance your employment options by helping with careers development, employability activities, volunteering and part-time work experience.

Leading up to and upon graduation

At the end of your studies you’ll complete a final major project, this project may lead you to working directly with a client. This direct contact will give you the experience, confidence and freedom to put into action all you’ve learned on your studies. Allied with this course-specific experience, you will also have access to a range of support staff and services from the University’s Careers Service, who can help with:

  • Reviewing CVs, covering letters and application forms
  • Career planning and decision making
  • Preparing for interviews and assessment centres
  • Developing portfolios
  • Networking with employers
  • Advice about self-employment and entrepreneurship

Working on live projects

Students on the Interactive Entertainment degree courses at Birmingham City University work on live briefs with real clients.

During the summer on the first year of your course you’ll have a guaranteed placement in an in-house development studio. Our students previously worked directly with The Wellcome Trust on an interactive, online awareness campaign which involved making, video games, web apps, mobile apps and video material to promote The Crunch initiative.

Students have also worked along postgraduates to make a mobile version of the PlayStation 4 Xtreme Drone Racing game which is being developed as part of the PlayStationFirst initiative. The mobile versions features racing against 40 drones in a variety of locations in Birmingham, geotagged content and extensive drone customisation.


During the summer term of your first year, you will have the opportunity to work in a wide game development team as part of the in-house placement element of the course. Previous projects have included a ‘Doctor Who’ interactive comic book project with the BBC and Red Bee Media, an integrated web and mobile suite of mini games with The Welcome Trust and Xtreme Drone Racing with Sony PlayStation First.


OpportUNIty Student Ambassador

OpportUNIty: Student Jobs on Campus ensures that our students are given a first opportunity to fill many part-time temporary positions within the University. This allows you to work while you study with us, fitting the job around your course commitments. By taking part in the scheme, you will gain valuable experiences and employability skills, enhancing your prospects in the job market.

It will also allow you to become more involved in University life by delivering, leading and supporting many aspects of the learning experience, from administration to research and mentoring roles.

Graduate stories

Students progress into roles with video game development, wider interactive entertainment and creative art roles, working as technical, concept, environment, character and VFX artists, or technical and character animators. Our graduates have gone on to work for many major game development studios, including:

Scott Woodhams (BA)

– Junior UI Artist – Mediatonic

By focusing on portfolio creation and ensuring that you have a dedicated arts practice, you can achieve your career goals.  Through commitment and hard work, Scott was able to find work in his chosen disciplines soon after graduating.


BCU Graduate+

Through our courses we give you the skills and experience needed to get a head start when applying for jobs. But we offer something extra too – Graduate+.

Our unique programme gives you the chance to develop valuable skills outside of the more formal classroom learning. We award points for Graduate+ activities (including firewalking!) and these can be put towards a final Graduate+ award.

More about Graduate+

Graduate jobs

Links to industry 

The course has excellent links with the following game development studios: Codemasters, Sony Interactive Entertainment Europe, Exient and Mediatonic.

Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.

The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.

Our international pages contain a wealth of information for international students who are considering applying to study here, including:

Studying in the UK is better

Overseas students studying in the UK are happier and have a better learning experience compared to those studying in other countries.

The International Undergraduate Students: The UK's Competitive Advantage report asked 365,754 international students studying outside their home country to give their feedback on what it's like to study in this country. And the UK scored top in every aspect.

So if you're looking at studying with us, you'll be making a good choice.

Overall measures: ranked positions
Undergraduate 2014 2014 2014 2013 2014
Recommendation 1 4 3 5 2
Overall satisfaction 1 4 3 5 2
Arrival overall 1 2 4 5 3
Learning overall 1 4 3 5 2
Living overall 1 2 5 3 4
Support overall 1 4 5 3 2

Birmingham City University International College (BCUIC)

International students who have a serious interest in studying with us but who perhaps cannot meet the direct entry requirements, academic or English, or who have been out of education for some time, can enter Birmingham City University International College (BCUIC) and begin their degree studies.


BCUIC is part of the global Navitas Group, an internationally recognised education provider, and the partnership allows students to access the University’s facilities and services and move seamlessly through to achieving a Bachelor’s degree from Birmingham City University.

Learn more about BCUIC

Gamer camp course facilities
NTI students
NTI foyer
Gamer camp Mindugas Play

The New Technology Institute (NTI) is a part of Birmingham City University's City Centre Campus at University House.

We help you learn a specific discipline such as digital marketing, programming or art and put that discipline into practice by offering flexible teaching space, dedicated development studios and open access work areas for group projects, as well as course-specific facilities.

Gamer Camp

  • Dedicated games development studio space.
  • Apple and Android target devices.
  • One high spec PC for game development per code and art student and high spec laptop per business student. As a Gamer Camp student you have your own PC and desk in a games development studio.
  • Wacom Cinetiq graphics tablets for selected art roles, such concept, GUI and character.
  • PlayStation 4 development and test kits. We were one of only five universities in Europe to receive PS4 Dev at launch.
  • PlayStation VITA development and test kits.
  • Perforce Source Control.
  • Hansoft Project Management software.

Two-Year Fast-Track

  • High spec PC laptop (Games Development, Digital Art and Design and Production) for the duration of the course.
  • MacBookAir laptop (Digital Marketing) for the duration of the course.
  • Dedicated studio space for projects.

Future Media and Film Futures

  • Access to dedicated studio space including iMac computers to deliver projects with external clients.
  • IMDB Pro.

Learning from industry experts

Discover more about the industry experts you can meet on our two-year fast track degree course.

Zuby Ahmed is one of our lecturers, watch this video to find out more.

Iain Harrison

Course Director for Gamer Camp: Pro

Iain Harrison is a Senior Lecturer and Studio Manager at Birmingham City University’s NTI Birmingham, working as part of the Gamer Camp team teaching the MA/MSc in Video Games Development.

Graduating from Coventry University in 1997, Iain joined the team at the end of August 2011 and oversees the development of game artists on Gamer Camp. Currently, he is working on providing a more structured development process for trainees; by helping them focus on the skills needed to become a first-class artist.

Zuby Ahmed

Senior Lecturer & Programme Director MSc Video Game Enterprise & Production

Zuby is a seasoned game developer and manager, with a career spanning over 20 years, 15 years of which have been focused within the Games Industry.

Starting as a freelance writer for Edge, Zuby went onto work for Digital Image Design, Warthog Games, and EA Games.

In 2006 Zuby founded SmashMouth Games (SMG), with a focus on making innovative 'pick up & play' games whilst also starting his career in Higher Education as a lecturer. Zuby has taught graduates who have gone on to have successful careers, working for companies which include Sony, Ubisoft, TT Games and Rockstar North.

Venita Staff Profile

Venita Pereira


Venita has previously worked on a number of titles on a variety of platforms including the mobile hit Sonic Dash and at many games studios from nDreams, SEGA and Jagex going all the way back to old veteran studios such as Team17 in Wakefield.

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+44 (0)121 331 5595

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International enquiry form

+44 (0)121 331 5389

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+44 (0)121 331 6295